• @Kit
    link
    English
    85 days ago

    11 years? Damn, time flies. I waited in line for the 1.0 release and took a week off of work to play it. I really need to give XIV another shot once I’m done with XI.

  • @glitchy_nobody@leminal.space
    link
    fedilink
    English
    34 days ago

    Do they still slow you to a snail’s pace as soon as you progress to a new area? It felt so scummy losing my flying and mount speed as soon as I hit an expansion in a subscription based MMO. “Let’s slow that roll there gamer, can’t have you beating that content too fast. Why not buy a few more months play time?”

    • @ganoo_slash_linux@lemmy.world
      link
      fedilink
      English
      123 hours ago

      The progression is absolutely time gated, and they definitely calculate the travel time to make each zone take some given amount of time to complete. When they need to pad out the zone a bit longer they add one of the trailing quests (autoscroller). It’s the business model and the same reasoning for why they don’t increase the weekly tome cap and also why there’s a weekly loot lockout during the raid tier, if players could grind out all the gear they need for a patch in 1 week, they would. That said if all you want to do is the msq and normal content, you can probably beat that in 30-40 hours watching cutscenes if you can dedicate a weekend to it and unsub until the next patch. I finished the msq + all aether currents in about 16 hours after launch with a couple friends, skipping all cutscenes, and the leading edge progression groups were probably done in closer to 10-12 hours so they could hit the EX trials.

  • @CraigeryTheKid@lemm.ee
    link
    fedilink
    English
    6
    edit-2
    4 days ago

    Graphics updated for entire game, or just the newest expansion?

    Edit: upon getting my lazy ass to read, it says the whole game! Nice.

    • @zurohki@aussie.zone
      link
      fedilink
      English
      45 days ago

      They’ve done new lighting and stuff like DLSS that applies to the entire game, and they’ve also done a bunch of new textures and art assets for some of the game.

    • @Dagnet@lemmy.world
      link
      fedilink
      English
      25 days ago

      Sorta the whole game, like for example gear textures are mostly for new gear, I think the same applies to npc textures

  • @TheDoozer@lemmy.world
    link
    fedilink
    English
    45 days ago

    It made it so I couldn’t play the game, because my computer didn’t meet the spec requirements.

    Not saying it was a bad call. My computer was old and shitty, but now I’m out another $900.

    • @tfw_no_toiletpaper@lemmy.world
      link
      fedilink
      English
      24 days ago

      Maybe it could work with some FSR settings? And yeah in this case it would have been better if they did allow to use two game clients, old and new.

      • @ganoo_slash_linux@lemmy.world
        link
        fedilink
        English
        123 hours ago

        Midrange systems from 3-4 years ago are the ones that are struggling a little bit. It’s playable but noticeably slower. It can mostly be mitigated by turning all the bells and whistles off though, and I guess if we really wanted the extra frames we could turn down the resolution. But playing the game at 720p for instance is a serious disadvantage, theres not enough pixels to see your hud elements and the fight mechanics without a super ultrawide monitor or a zoom hack. 1080p is ok but 1440p or 4k are ideal

    • @zurohki@aussie.zone
      link
      fedilink
      English
      25 days ago

      You joke, but I did a ten year old dungeon earlier today and the group talked about how much more colorful it was.

      • @Noodle07@lemmy.world
        link
        fedilink
        English
        35 days ago

        Yeah it never looked good in the first place without mods haha, I’ll have to check it out this year then I guess