nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agoHelldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'www.pcgamer.comexternal-linkmessage-square94fedilinkarrow-up1187
arrow-up1187external-linkHelldivers 2 director weighs in on Elden Ring: Shadow of the Erdtree's difficulty: 'A game for everyone is a game for no one'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 5 months agomessage-square94fedilink
minus-squarejorp@lemmy.worldlinkfedilinkEnglisharrow-up13·5 months agothey’re gatekeeping the game story and experience, and ability to finish experiencing the game, from people who might be disabled or simply bad at games. by making the game more accessible they would allow more people to enjoy the whole game it’s a pretty standard example of gatekeeping
minus-squareEvotech@lemmy.worldlinkfedilinkEnglisharrow-up4·5 months agoBut the game that the other half is enjoying is the difficulty and the reward of experiencing the story street overcoming said difficulty
minus-squarejorp@lemmy.worldlinkfedilinkEnglisharrow-up3·5 months agoYes and so accessibility options that allow the player to customize the experience are what is being suggested. If the game were made trivially easy then it would be alienating the people you describe. Player choice is how games are made more accessible.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up4·5 months agoIf someone writes a complicated work of fiction, is it gate keeping to not also include an explainer in simple prose? Someone might but Finnigan’s wake and be completely baffled by it. Is that an accessibility problem? Is the author in the wrong? Why or why not? Note this is distinct from publishing it in braille or audiobook format
minus-squareAtomic@sh.itjust.workslinkfedilinkEnglisharrow-up2·5 months agoExcept they’re not. You can summon other players to your world to help you at every step of the way.
they’re gatekeeping the game story and experience, and ability to finish experiencing the game, from people who might be disabled or simply bad at games.
by making the game more accessible they would allow more people to enjoy the whole game
it’s a pretty standard example of gatekeeping
But the game that the other half is enjoying is the difficulty and the reward of experiencing the story street overcoming said difficulty
Yes and so accessibility options that allow the player to customize the experience are what is being suggested.
If the game were made trivially easy then it would be alienating the people you describe.
Player choice is how games are made more accessible.
If someone writes a complicated work of fiction, is it gate keeping to not also include an explainer in simple prose?
Someone might but Finnigan’s wake and be completely baffled by it. Is that an accessibility problem? Is the author in the wrong?
Why or why not?
Note this is distinct from publishing it in braille or audiobook format
Except they’re not. You can summon other players to your world to help you at every step of the way.