I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?
At least add a quit and save option if you want to avoid save scumming.
These days I just want to be able to squeeze in some gaming whenever I can even if it’s just quick sessions. That’s annoyingly hard in games that won’t let you save.
I wonder what the reason for this is?
I categorically dislike roguelikes specifically because their run based progression structure is fundamentally frustrating and uninteresting to me. For open world games, it’s not just the time, but also that the approximate saves make it harder to even remember what I was doing when I resume playing.
I just don’t buy the idea that saves spoil the experience of a game. If you don’t want to use them, don’t.