I was playing an RPG and I started using a guide because there were a lot of ridiculous consequences and missables. Like, you didn’t check the third closet? Well you can never come back to this house and now you can never upgrade your shield. You didn’t go back to the river between missions 3 and 4, because nothing told you to do so? Well you don’t get a whole ass party member and you never can. I found this really annoying.
By contrast, Elden Ring playing blind I missed a lot of stuff, but it didn’t feel so final. I could go back and reexplore in the same playthrough up until the point of no return. I missed the sorcerer training lady for hours and hours, but it wasn’t like “well now you can never learn magic”
I was playing an RPG and I started using a guide because there were a lot of ridiculous consequences and missables. Like, you didn’t check the third closet? Well you can never come back to this house and now you can never upgrade your shield. You didn’t go back to the river between missions 3 and 4, because nothing told you to do so? Well you don’t get a whole ass party member and you never can. I found this really annoying.
By contrast, Elden Ring playing blind I missed a lot of stuff, but it didn’t feel so final. I could go back and reexplore in the same playthrough up until the point of no return. I missed the sorcerer training lady for hours and hours, but it wasn’t like “well now you can never learn magic”