• Catoblepas
      link
      fedilink
      arrow-up
      62
      ·
      6 months ago

      Because sadly AAA games are produced on the basis of how they perform vs putting that same amount of money in the stock market, not whether they are good 😔

    • deus@lemmy.world
      link
      fedilink
      arrow-up
      17
      ·
      6 months ago

      Maybe if he was in charge instead of Cyrodiil, Skyrim and (I assume) Hammerfell we could have gotten games set in the weirdest provinces like Black Marsh, Elsweyr or perhaps even Akavir.

      • Skua@kbin.earth
        link
        fedilink
        arrow-up
        13
        ·
        6 months ago

        He wrote a lot of Skyrim-centred stuff. There are a bunch of references to it in the game of the same name, and a good few other things clearly influenced, but his vision of Skyrim was pretty wild. Same goes for the stuff he wrote for Cyrodiil. Knights of the Nine was him

        • Kiernian@lemmy.world
          link
          fedilink
          arrow-up
          8
          ·
          6 months ago

          Elder scrolls online set a major expansion there.

          95%+ of the content in the whole game can be done solo if you don’t like the second M in MMO.

          • zero_spelled_with_an_ecks@programming.dev
            link
            fedilink
            arrow-up
            10
            ·
            6 months ago

            That’s how I do it. The quests are a step above typical MMO fetch quests, but still aren’t terribly deep or consequential as every player is the chosen one and nobody can wipe their own butt without the protagonist being there. It’s adequate but not super compelling. Every dialog has two sentences, three response options, and each of those results is a two sentence response. Seeing some of the places reimagined is cool but also a little odd sometimes, like Vivec city.

            • Kiernian@lemmy.world
              link
              fedilink
              arrow-up
              1
              ·
              6 months ago

              My understanding is that the “re-imagining” is due to the timeline.

              Vivec City in ESO is 700+ years before Vivec City in Morrowind, for example.

      • Schadrach@lemmy.sdf.org
        link
        fedilink
        English
        arrow-up
        5
        ·
        6 months ago

        Elsweyr

        One of the things that persistently annoys me about TES is Khajiit morphology - there are 17 different distinct physical makeups of Khajiit (based on the phases of the moons at their birth) ranging from able to be accidentally mistaken for men or mer to sentient housecat and the vast majority of them just…never appear in any given TES game. A TES game set in Elsweyr would have to care about that a lot more.

          • Schadrach@lemmy.sdf.org
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            6 months ago

            TES Online and Legends are the exceptions (and I think only in one expansion for TES Online). For a franchise that’s been around since the early 90s with 5 main series games and multiple spinoffs.

    • Renacles@lemmy.world
      link
      fedilink
      arrow-up
      17
      ·
      6 months ago

      I looked it up, he left Bethesda in the year 2000 to move to California. He was also art director while Todd was project lead.

    • Skua@kbin.earth
      link
      fedilink
      arrow-up
      9
      ·
      6 months ago

      If you read c0da and then put yourself in the shoes of someone trying to turn that into a game, it makes a lot of sense to have Todd in charge