• psyc@lemmy.world
    link
    fedilink
    English
    arrow-up
    33
    ·
    6 months ago

    As a heavy SteamVR user the poor Linux support is one of the few things keeping me from dumping windows on my gaming PC. Fingers crossed for continued improvements

    • yonder@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      15
      ·
      edit-2
      6 months ago

      I’ve had enough issues with SteamVR and instead use an openXR runtime called Monado. The result is that I have always had working async reprojection. https://lvra.gitlab.io is a great resource for linux vr.

      • clothes@lemmy.world
        link
        fedilink
        English
        arrow-up
        4
        ·
        6 months ago

        Thanks for this! I’ve spent several dozen hours trying to get SteamVR working well on Linux, and finally gave up.

        Is the Monado experience close enough to Windows to be usable? Are you aware of any major tradeoffs?

        • yonder@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          5
          ·
          6 months ago

          Games that use OpenVR instead of OpenXR will have issues, like Alyx and The Lab. And you need a separate program for boundaries and rebinding controls.

    • lengau@midwest.social
      link
      fedilink
      English
      arrow-up
      10
      ·
      6 months ago

      Given that Valve has been one of the driving forces for certain gaming-related Wayland changes, I’m guessing we’ll continue seeing this for a while.

      (Funnily enough, some of these changes were things that NVIDIA first proposed that got rejected, but coming from an organisation with a better reputation people were more open to hearing it. Although I’d guess Valve were also more open about why the changes were needed rather than Nvidia’s “trust us bro” answers.)

    • vividspecter@lemm.eeOP
      link
      fedilink
      English
      arrow-up
      5
      ·
      6 months ago

      Agreed, as I keep a GPU passthrough setup almost exclusively for VR. And I would be happy to remove that maintenance burden.

    • lost_faith@lemmy.ca
      link
      fedilink
      English
      arrow-up
      5
      ·
      6 months ago

      Still trying to get “Room Setup” to run. I am about 7’ under the floor which is an improvement from headset not turning on

        • lost_faith@lemmy.ca
          link
          fedilink
          English
          arrow-up
          1
          ·
          6 months ago

          I have fpsvr and i think it does that, I just wont have my chaperone and centre marked

          • ElectroLisa
            link
            fedilink
            English
            arrow-up
            1
            ·
            6 months ago

            Ah Chaperone requires the room setup then, don’t have anything to suggest there :/

            • lost_faith@lemmy.ca
              link
              fedilink
              English
              arrow-up
              1
              ·
              6 months ago

              I have been playing for a few years, maybe it is time to take off the training wheels, go raw dog lol

    • Yerbouti@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 months ago

      I got VR to work super smoothly with the new NVIDIA driver, on Wayland + KDE, using Alvr wireless. I can even monitor in real-time a project in development in Godot. I’m officially done with windows.