• NOT_RICK@lemmy.world
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    6 months ago

    The Kernel level anticheat does bug me. I wish people would just stop being dickheads and cheating in multiplayer games. This is why we can’t have nice things

      • CMLVI@lemmy.world
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        6 months ago

        People have cheated in the samples and req slips and such and ruined progression for others. It’s not the same as competition cheating, but the “point” of the game is the grind, and some lost out on it. I think AH rolled back most of the effected accounts though, but it’s a little deeper than just no PvP = cheats sorta fine

        • Nouveau_Burnswick@lemmy.world
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          6 months ago

          How does that ruin progression for others? It could only ruin progression for themselves.

          Like, congratulations, you bought all the things without working for it. Now what?

          • CMLVI@lemmy.world
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            6 months ago

            Because it’s group rewards. That person gets 2k super samples, you also get 2k super samples. It, by definition, ruins progression for others.

            Might not have been clear in initial comment; on launch, people were joining open groups and cheaters were spoofing the rewards. So when a mission completed, you got a bunch of mats and stuff and your account was basically bricked for “progression” unless AH did a manual rollback.

              • CMLVI@lemmy.world
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                6 months ago

                It’s much less of an issue now, likely due to anti-cheat and also the current bans in other countries so it’s not really spoken about much anymore. Honestly, if people wanna cheat, go for it, especially in a game like this. There is a bit of worry about effecting major orders an inordinate amount, but even then, it would probably be a small amount.

      • undeffeined@lemmy.ml
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        6 months ago

        I guess that would depend on the cheats applied. If no checks are in place, griefers could for example make themselves invincible and kills teammates.

      • formergijoe@lemmy.world
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        6 months ago

        There’s the paid currency that you can farm in game. I imagine Sony wouldn’t want people getting that all easier.

        • cevn@lemmy.world
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          6 months ago

          It’s not immediately obvious, but you pass the display input to the Pi, have it return the auto-aim coordinates or draw some boxes for wall hack and send it back to the main computer.

          This isn’t the only method either. People replace their ram with a physical device that allows it to be read two times, once by the cpu and once by your hack device. There are like 5 different ways to avoid kernel level anti cheat.

          • DriftinGrifter
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            6 months ago

            it doesent even have to be hardware a good cheat will work even on kernel level stuff

    • WolfLink@lemmy.ml
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      6 months ago

      It’s a co-op PvE game I don’t understand why cheating is such a concern that we need to allow malware to fight it.

      • jballs@sh.itjust.worksOP
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        6 months ago

        Cheating completely ruined my Red Dead Redemption 2 Online experience. Cheating there was so bad that people would just move everyone on the server to a single location then spawn hundreds of cougars on top of them. You’d just be riding around doing missions minding your own business, then BAM! Mountain of cougars on top of you. It was constant for a couple weeks, so I just stopped.

        I guess my point is that even if there’s no incentive to cheat in a co-op game, people will anyway because they’re dickheads.

      • TheChurn@kbin.social
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        6 months ago

        Because cheating the progression could affect the monetization.

        If I blitz through the game and unlock everything with cheats, I’m much less likely to stick around and spend on the premium armor and battle passes. The point of the daily orders and slow progression is to make the game a habit, which increases the likelihood that someone will spend by increasing the number of chances they have to do so.

    • BruceTwarzen@kbin.social
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      6 months ago

      Aame and i think that’s why it doesn’t fit in here. You can enjoy the game and still hate that shit. I agree with the whole weapon nerf thing and i think people take it way too serious. I only play on helldiver difficulty and you van use quite literally every gun you want as long as you have a team that halfway know what to do. If the most fun gun in the game was a nerf gun, i would use it, i like that they change guns every now and then.

    • umbrella@lemmy.ml
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      6 months ago

      and it would be a good tradeoff if it actually worked.

      they just want to offload the cheat detection to our machines, but while they are physically with us, they will always be bypassable.

  • jballs@sh.itjust.worksOP
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    6 months ago

    I’m not saying Arrowhead is perfect and hand-wave away the game’s problems. I’ve just seen a lot of people bash the game as if it’s completely unplayable. But I still enjoy dropping in and getting overrun by Bile Titans only to barely make the extract with reinforcements left.

  • Living_Dead@lemmy.ca
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    6 months ago

    I have taken a break from the game for the time being. I have put probably 90 hours into the game and enjoyed a fair amount of that time. The game does so much right and even the grind loop can be pretty fun. That being said I started to get the feeling that the leadership was focusing on content over bug fixes. We still have things like the spear not being able to lock on most of the time, fire damage and gas damage being broken for non hosts, rockets out of the mech blowing its arm up even after patches to stop it.

    It bothered me to see new weapons and armor added when they haven’t even fixed the core items. I don’t play enough to make 1000 credits quickly so I would see brand new content for a new game that I can’t access while a bunch of my existing toys are still broken. I know I still want to go back to it but for now I am going to wait till the devs can spend some time and fix the core elements a little more.

    • laurelraven
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      6 months ago

      The fire and gas work just fine for non-hosts now… I’ve not tested the mech but it’s supposedly fixed now. The spear is something they say they’re working on and since they’ve been fixing things I don’t see any reason to not believe that

  • ramble81@lemm.ee
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    6 months ago

    Surprised there wasn’t a panel about the PSN requirement in there.

    • jballs@sh.itjust.worksOP
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      6 months ago

      Same. But I had a couple friends in Discord say “You’re still playing Helldivers? That game is dead.”

      But yeah, I’m still liking it. Obviously I hope they continue to improve it.

      • laurelraven
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        6 months ago

        Dead to them maybe, but I don’t consider 40k active players at most times to be “dead”. Dropped, yes, but how do they get “dead” from that?

  • Wilzax@lemmy.world
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    6 months ago

    And they’ve blocked over 90 countries where the game was sold initially, from being able to play any more.

    • papertowels@lemmy.one
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      6 months ago

      They blocked additional sales in 90 countries where it was sold initially. Folks that have it should still be able to play, with the exception of Vietnam since the country blocked steam.

        • OrnateLuna
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          6 months ago

          Well I guess following privacy laws and setting up the infrastructure for the players to make a Sony account would be too expensive than the sale it would generate (plus the added data)

          • Wilzax@lemmy.world
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            6 months ago

            Right, but the game is already made. Sony was making money off the sales in those regions. They don’t need PSN account data to make money off of the existing game. Just let people buy the game there.

            • OrnateLuna
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              6 months ago

              Well they clearly want the data and player count from the PSN accounts so just the sales of the game isn’t going to be profitable enough.