The Kernel level anticheat does bug me. I wish people would just stop being dickheads and cheating in multiplayer games. This is why we can’t have nice things
People have cheated in the samples and req slips and such and ruined progression for others. It’s not the same as competition cheating, but the “point” of the game is the grind, and some lost out on it. I think AH rolled back most of the effected accounts though, but it’s a little deeper than just no PvP = cheats sorta fine
Because it’s group rewards. That person gets 2k super samples, you also get 2k super samples. It, by definition, ruins progression for others.
Might not have been clear in initial comment; on launch, people were joining open groups and cheaters were spoofing the rewards. So when a mission completed, you got a bunch of mats and stuff and your account was basically bricked for “progression” unless AH did a manual rollback.
It’s much less of an issue now, likely due to anti-cheat and also the current bans in other countries so it’s not really spoken about much anymore. Honestly, if people wanna cheat, go for it, especially in a game like this. There is a bit of worry about effecting major orders an inordinate amount, but even then, it would probably be a small amount.
It’s not immediately obvious, but you pass the display input to the Pi, have it return the auto-aim coordinates or draw some boxes for wall hack and send it back to the main computer.
This isn’t the only method either. People replace their ram with a physical device that allows it to be read two times, once by the cpu and once by your hack device. There are like 5 different ways to avoid kernel level anti cheat.
Because cheating the progression could affect the monetization.
If I blitz through the game and unlock everything with cheats, I’m much less likely to stick around and spend on the premium armor and battle passes. The point of the daily orders and slow progression is to make the game a habit, which increases the likelihood that someone will spend by increasing the number of chances they have to do so.
Cheating completely ruined my Red Dead Redemption 2 Online experience. Cheating there was so bad that people would just move everyone on the server to a single location then spawn hundreds of cougars on top of them. You’d just be riding around doing missions minding your own business, then BAM! Mountain of cougars on top of you. It was constant for a couple weeks, so I just stopped.
I guess my point is that even if there’s no incentive to cheat in a co-op game, people will anyway because they’re dickheads.
Aame and i think that’s why it doesn’t fit in here. You can enjoy the game and still hate that shit. I agree with the whole weapon nerf thing and i think people take it way too serious. I only play on helldiver difficulty and you van use quite literally every gun you want as long as you have a team that halfway know what to do. If the most fun gun in the game was a nerf gun, i would use it, i like that they change guns every now and then.
The Kernel level anticheat does bug me. I wish people would just stop being dickheads and cheating in multiplayer games. This is why we can’t have nice things
Also, there’s no direct competition/PvP, so does it really matter of someone cheats?
People have cheated in the samples and req slips and such and ruined progression for others. It’s not the same as competition cheating, but the “point” of the game is the grind, and some lost out on it. I think AH rolled back most of the effected accounts though, but it’s a little deeper than just no PvP = cheats sorta fine
How does that ruin progression for others? It could only ruin progression for themselves.
Like, congratulations, you bought all the things without working for it. Now what?
Because it’s group rewards. That person gets 2k super samples, you also get 2k super samples. It, by definition, ruins progression for others.
Might not have been clear in initial comment; on launch, people were joining open groups and cheaters were spoofing the rewards. So when a mission completed, you got a bunch of mats and stuff and your account was basically bricked for “progression” unless AH did a manual rollback.
Ahh okay, that could fuck you shit up.
I’ve only played with friends, so I guess I don’t see this side of it.
It’s much less of an issue now, likely due to anti-cheat and also the current bans in other countries so it’s not really spoken about much anymore. Honestly, if people wanna cheat, go for it, especially in a game like this. There is a bit of worry about effecting major orders an inordinate amount, but even then, it would probably be a small amount.
I guess that would depend on the cheats applied. If no checks are in place, griefers could for example make themselves invincible and kills teammates.
Sure, but they’d start to get booted from games pretty quick.
There’s the paid currency that you can farm in game. I imagine Sony wouldn’t want people getting that all easier.
What’s really funny is kernel anti cheat can be totally bypassed with a $40 raspberry pi
half that if you use an arduino
What do you mean?
It’s not immediately obvious, but you pass the display input to the Pi, have it return the auto-aim coordinates or draw some boxes for wall hack and send it back to the main computer.
This isn’t the only method either. People replace their ram with a physical device that allows it to be read two times, once by the cpu and once by your hack device. There are like 5 different ways to avoid kernel level anti cheat.
it doesent even have to be hardware a good cheat will work even on kernel level stuff
It’s a co-op PvE game I don’t understand why cheating is such a concern that we need to allow malware to fight it.
Because cheating the progression could affect the monetization.
If I blitz through the game and unlock everything with cheats, I’m much less likely to stick around and spend on the premium armor and battle passes. The point of the daily orders and slow progression is to make the game a habit, which increases the likelihood that someone will spend by increasing the number of chances they have to do so.
Cheating completely ruined my Red Dead Redemption 2 Online experience. Cheating there was so bad that people would just move everyone on the server to a single location then spawn hundreds of cougars on top of them. You’d just be riding around doing missions minding your own business, then BAM! Mountain of cougars on top of you. It was constant for a couple weeks, so I just stopped.
I guess my point is that even if there’s no incentive to cheat in a co-op game, people will anyway because they’re dickheads.
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Aame and i think that’s why it doesn’t fit in here. You can enjoy the game and still hate that shit. I agree with the whole weapon nerf thing and i think people take it way too serious. I only play on helldiver difficulty and you van use quite literally every gun you want as long as you have a team that halfway know what to do. If the most fun gun in the game was a nerf gun, i would use it, i like that they change guns every now and then.
and it would be a good tradeoff if it actually worked.
they just want to offload the cheat detection to our machines, but while they are physically with us, they will always be bypassable.