I personally don’t appreciate it. As someone who has always worked on a budget-mid tier PC, I find that “high end” graphics just means “don’t download”. They tend to perform terribly regardless of the quality I set and they tend to look really bad with the quality dropped; compared to games that intentionally have low res textures and simpler game engines, which look and perform much better.
I like games that are more focused on providing me with new mechanics to learn and overcome. I like puzzles. I like strategy (e.g. RimWorld).
Cyberpunk is also a good example because it was all flash and no substance. It ran terribly and had nothing new to provide to the gaming world. I liked it a bit, but downloaded dozens of gigs just to get bored in an hour or two was not super fun. I often am comparing memory usage to how many hours I’ve put in a game. CS:GO, RimWorld, CitySkylines, etc are all relatively much smaller in total size and yet I’ve poured days into them. I just feel like at a certain point, these AAA titles are just spending money on design because they don’t have the patience to value mechanics. So we end up with 100GB of textures and a re-roll of the same classic mechanics we’ve been playing for a decade.
I personally don’t appreciate it. As someone who has always worked on a budget-mid tier PC, I find that “high end” graphics just means “don’t download”. They tend to perform terribly regardless of the quality I set and they tend to look really bad with the quality dropped; compared to games that intentionally have low res textures and simpler game engines, which look and perform much better.
I like games that are more focused on providing me with new mechanics to learn and overcome. I like puzzles. I like strategy (e.g. RimWorld).
Cyberpunk is also a good example because it was all flash and no substance. It ran terribly and had nothing new to provide to the gaming world. I liked it a bit, but downloaded dozens of gigs just to get bored in an hour or two was not super fun. I often am comparing memory usage to how many hours I’ve put in a game. CS:GO, RimWorld, CitySkylines, etc are all relatively much smaller in total size and yet I’ve poured days into them. I just feel like at a certain point, these AAA titles are just spending money on design because they don’t have the patience to value mechanics. So we end up with 100GB of textures and a re-roll of the same classic mechanics we’ve been playing for a decade.