• givesomefucks@lemmy.world
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    8 months ago

    Capture and kill…

    The only thing better than owning the competition, is putting them out of business.

    So they buy studios that compete, fire all the workers, keep the IPs, and call it a day.

    If we enforced anti-monoply laws this wouldn’t be a thing. But monopolies dontate a lot of money to politicians so they say monopolies aren’t a big deal.

      • givesomefucks@lemmy.world
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        8 months ago

        Have you met our political system?

        Primaries literally don’t have to be fair, because the results are nonbinding, the party can just pick someone else.

        And the people in charge keep loosening regulations so they can get bigger donations.

        They’re openly running a PAC that coordinates with Biden and the DNC that individuals can legally donate a million a year.

        https://apnews.com/article/biden-2024-democrats-dnc-state-parties-ac8fba0ab1117ebf75cc16ebe0c735e4

        https://www.fec.gov/data/committee/C00744946/

        Average Americans are being priced out of democracy by both parties. The candidate for both will be who the wealthy pick, and everyone will have to vote if they want to keep who they hate most out of office.

        If you’re wealthy there’s no way to lose, if you’re the other 99.9% you can’t win.

        Regular people can’t out lobby Microsoft and Disney, and unless a progressive third party emerges the system will keep getting worse.

        • icydefiance@lemm.ee
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          8 months ago

          unless a progressive third party emerges the system will keep getting worse

          If a progressive third party emerges, they’ll split the vote with Democrats, making both of them weaker. That’ll just give every election to Republicans and make the country get worse even faster.

          The only way to get progressive candidates is by moving the Overton window to the left, and the only way to do that is by voting for Democrats.

        • applepie@kbin.social
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          8 months ago

          While political system is captured… I am talking about gen pop discourse. Vast majority got nothing to hide, it is convienient, poor people suck, shoulda worked harder, quit being poor, there is nothing can be, we just really don’t know.

          This rhetoric is pathetic for any self respecting adult yet here we are.

          Sure if everybody got educated about their lot in life they could theoretically vote in a third party but let’s be real here, we got some app to circle jerk for engagement slop that induces you to buy plastic shit to make feelz

    • Ilflish@lemm.ee
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      8 months ago

      People tried to block the Activision acquisition. Some were mocked for their attempt and some were mocked for their stance. It wasn’t enforced because for all the attempts, it couldn’t be proved which is more an indicator better definitions needed to be in place

  • (⬤ᴥ⬤)
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    8 months ago

    INVESTORS INVESTORS LOOK AT HOW MANY STUDIOS WE CAN BUY LOOK LOOK WE’RE SOOO PROFITABLE
    two hours later
    WERE REMOVING SO MUCH DEAD WEIGHT INVESTORS LOOK WE’RE GOING TO BE SO PROFITABLE AFTER THIS

    • UnderpantsWeevil@lemmy.world
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      8 months ago

      Reduce the number of studios. The number of sold copies of games stays constant. Therefore, the money going to the remaining studios goes up.

      If the cost of purchasing the studio is less than the number of diverted sales, its in your interest to buy up and shut down competition. The only reason this math would change is if people exclusively purchased from the shut-down studios. And we all know why they don’t.

      As a kicker, you can wring some extra cash out of old properties by turning them into shitty reskinned Pay2Win mobile games covered in the flesh mask of the old IP.

      • Skullgrid@lemmy.world
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        8 months ago

        Therefore, the money going to the remaining studios goes up.

        LOL

        People believe this shit? The money goes directly to some CX or some manegement asshole or chair or board or fucking whatever. What studios? What devs?

      • TexasDrunk@lemmy.world
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        8 months ago

        Or license it to a third party studio who does a great job, puts out a quality product, then gets bought out and gutted.

  • Fedizen@lemmy.world
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    8 months ago

    its clear in hindsight that there needs to be more regulation to prevent buyouts of competitors and more protections for workers under buyouts/mergers such as paying workers for at least 3 years after the sale of a company.

      • Fedizen@lemmy.world
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        8 months ago

        3 gives people time to wrap up projects, move etc, basically any life most folks could have reasonably scheduled can be shifted in 3 years, it gives new parents time to take care of their kid and transition back to normal work. And the way to do it would be to have the companies pay the wages whether they lay them off or not (encouraging retraining rather than layoffs.)

        Although if what you wanted to do was was absolutely ruin the incentives that mergers create for layoffs the average appointment length of a CEO might do it.

  • PhAzE@lemmy.ca
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    8 months ago

    Microsoft is buying up companies to stockpile IP. Simple as that.

    Then they have a lot of redundant workers so they let them go, leaving the IP in their hands to be filed away for potential lawsuits against infringers.

  • CosmoNova@lemmy.world
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    8 months ago

    This exact method is how Microsoft became a giant in the first place. They’ve been doing it for longer than I live and they’ll likely outlive me doing it.

  • Noite_Etion@lemmy.world
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    8 months ago

    Watch as they still milk them to death.

    They cannot improve these games, give them meaningful updates or expansions. But they have killed many of their competitors and further monopolised the industry.

    The second Microsoft gains a market majority in the gaming industry they will employ as many scummy tactics as possible to wring every cent out of people.

    • zib@kbin.melroy.org
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      8 months ago

      Basically the old EA approach. They don’t seem to realize that EA never restored their reputation from those days. But, I guess they don’t care as long as they can show a line going ever upward for the shareholders.

      • applepie@kbin.social
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        8 months ago

        Restore… They are actively working to ensure I never buy another game again from there.

        Last bf was the last straw for me. I am out.

        Then they go and add anti cheat for bfv? I am a Linux gamer, fuck u.

  • originalucifer@moist.catsweat.com
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    8 months ago

    they did this with the t-mobile sidekick… they bought the platform and all data outright… then ‘oops! we lost all your end-user, cloud stored data, sorry! we were just too busy to do our jobs!’

    thanks, microsoft.

  • Hadriscus@lemm.ee
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    8 months ago

    ah, yes, the highest market cap in history ($3T) doesn’t have the resources

    • ryper@lemmy.ca
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      8 months ago

      Well, you see, they don’t have cash on hand because they spent it on stock buybacks to boost that market cap

  • MSids@lemmy.world
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    8 months ago

    The subscription model is, in my opinion, dumb. If they need it to work, maybe they should buy games instead of studios. I can’t work out exactly how long term patching would work though, unless they kicked back a maintenance fee from sales and gamepass usage to the studio.

    • pacoboyd@lemm.ee
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      8 months ago

      Back in the day, devs used to not release games until they were done. Patches were bascially unheard of.

      • cassie 🐺
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        8 months ago

        I will say, these days it’s more or less impossible to release a game that’ll run perfectly on every system and it’s a good thing we’re able to fix crashes and patch issues as they come up. This has naturally had its downsides as publishers squeeze devs for tighter releases, but outside of that it’s a very good thing for devs and players.

      • sibannac@lemmy.world
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        8 months ago

        It would be a bad look and there were anologue standards at play then. Digital releases and the capacity of storage mediums really pushed releasing unfinished games over the edge.

    • SecretPancake@feddit.de
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      8 months ago

      I don’t know how the contracts look but games on Apple Arcade get support years after release. It does work somehow.

      • MSids@lemmy.world
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        8 months ago

        It must work like the music streaming model where Apple kicks back a fee to the devs based on monthly installs or usage to the dev. It probably works better than Microsoft’s model of buying a developer, not committing resources to run them, then closing the studio.

  • twinnie@feddit.uk
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    8 months ago

    All MS want to produce are sequels to their tired franchises. Does anyone even buy Halo anymore?

    • Cyborganism@lemmy.ca
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      8 months ago

      Halo wasn’t even all that great to be honest. It was popular because it was an accessible, easy to play FPS on a console during a time when those types of games were mostly played on PC.

        • Kedly@lemm.ee
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          8 months ago

          Mine personally is that all past Reach were garbage, I’ll never forgive what 4 did to the lore, humanity being around and a spacefaring race back when the forerunners were was fucking stupid

          • g0d0fm15ch13f@lemmy.world
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            8 months ago

            What if I told you that 343 didn’t make that decision. Ever wonder why Guilty Spark called Master Chief reclaimer? Though I agree with your point, 4 was the last halo game I bought.

            • Kedly@lemm.ee
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              8 months ago

              All of the lore snippets we got before 4 kind of hinted that Humanity was chosen as the next tech bearer because they were on the verge of a sentience level that the rings would exterminate, but not fully there yet, the fact that the forerunners would choose to pass the mantle on to a race they were actively at war with INSTEAD OF SAVING THEIR OWN RACE, is BEYOND stupid

          • ramirezmike@programming.dev
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            8 months ago

            goldeneye 64 was pretty innovative even compared to its pc competition at the time. It suffered from performance issues, but the xbla remake or just good emulator settings fix that and really make it shine

        • Cyborganism@lemmy.ca
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          8 months ago

          I disagree. Half Life was top dog back then with Counter Strike, and Unreal Tournament and Quake arena for the multiplayer arena fps genre.

          I found Halo’s level design pretty boring and repetitive. The story wasn’t appealing to me either. I didn’t like the American-like militarism aspect. Especially in that post-9/11 period.

          • the post of tom joad@sh.itjust.works
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            8 months ago

            Oh? Maybe a bit hyperbolic perhaps. How bout this instead? Halo created a new renaissance for a genre that before Halo was niche, and afterwards became a powerhouse genre that drives the industry.

            • wellheh@lemmy.sdf.org
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              8 months ago

              Crazy take. Op was right that halo basically made fps more accessible for console players- that along with great storytelling is its real legacy. At the time, if you wanted the most out of fps games, you’d buy a PC and pick up a copy of Half-Life from a store, find an update off a shady ftp, then after install you’d have access to tons of mods giving you access to an array of truly unique experiences. Fps weren’t really made for console at the time and lacked a lot of usability (I.e. aim assist was not well developed, games were way faster and also more difficult for console controls). Counter-strike paved the way with TAC shooters and streamlining fps, but again you needed Half-Life and the retail port didn’t come until 2003. Halo brought a console first experience with casual play in mind, most notable: low gravity for easier positioning and easier to shoot players, spawning with a decent weapon so you weren’t outclassed off spawn, limited you to carrying only two weapons for easier weapon management, slow movement, and regen so you didn’t have to chase health packs. This wouldn’t be complete without me actually saying what Halo was good for- Notable innovations were obviously its physics and graphics engine, extensive user input assistance (aim assist and movement assist), use of vehicles (other games were clunky and there was little to do other than drive from one point to the next), story telling, sophisticated AI, and system link. To call halo some sort of Renaissance game that vitalized a dead genre is so very weird- you do realize this was the time of Counter-strike, team fortress, unreal tournament, quake, tribes, alien vs predator… Esports was growing with CPL and ESWC, both with majority fps-only titles. I can only assume you were not alive to experience it.

              • the post of tom joad@sh.itjust.works
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                8 months ago

                Well im 45, so there’s that. Feel free to disagree, but i look at widespread casual usage of fps as a genre for everyoneas a measure of “driving a market”, not esports which are cool, but niche (especially then). esports, CS, UT, and the like were PC only, and PC gaming itself was at the time smaller.

                While those games existed and indeed so did esports, that and what i am saying (widespread, universal appeal for as you call them “casuals”) are two very different things. Two disparate things.

                So finally im sensing from you that you’re not the kind of person in interested in talking to. Its a feeling i get that you just want to put others down. I might be wrong. Prove me wrong. Do you feel like walking that comment where you call my opinion wrong because of ignorance back, and maybe we can talk like peers? Perhaps we could talk about the impacts halo did have, or the impacts other games you mentioned has that were greater than halos. Maybe that would be information and fun for the both of us.

                Or, do you want to keep waving your opinion in front of me and being dismissive? One of those choices continues this conversation. I am at this point ambivalent.

                Balls in your court.

                • wellheh@lemmy.sdf.org
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                  8 months ago

                  You are free to discuss all the stuff you thought that made the title as great as you thought it was. I clearly elaborated on why I thought it wasn’t a genre defining fps but your comments were all about you claiming halo is great but not really saying why or how. Did you even try to explain what parts of the game were so revolutionary? Notice you wrote 4 paragraphs but didn’t mention a single aspect of the game that stood out against what was in the market at the time. You also claimed I disparaged “casuals” when I clearly talked about features that made the game easier to pick up on console (you know, the market they were targeting) compared to what was the norm. You called the genre dead and I elaborated why it wasn’t and what it was up against, and to be clear, you claimed the entirety of fps as a genre was dead. Not adding the millions of pc users seems weird when it is alive in that market (and many new games being produced are proof the market had growth). What do you consider widespread usage? How do you know Halo set the benchmark and not Counter-strike or team fortress or… maybe gaming in general was just growing and it was along for the ride? Or maybe it was marketing that put it on the map? You may as well have claimed no fps existed until halo. Do you think moba as a genre is dead? Moba dwarfs other genres in viewers but it is largely pc. For console fps, i would argue goldeneye set the standard in the late 90s with its good controls, split screen multiplayer, and memorable campaign. If we’re talking gameplay trends clearly more tac-like shooters based on cod and counter-strike flourished. Also I recognize esports as relatively niche but you’d also need to realize it’s the 2000s and recognition of esports at all is a big achievement in terms of gaming becoming mainstream. Gaming was stigmatized for a long time and the idea of competing in it for money was a breakthrough.

                  All that said, if you want to continue I don’t care. It would’ve been nice to hear what parts of the game changed the genre but if you prefer zero substance comments I’m done here

      • CynicalStoic@kbin.social
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        8 months ago

        Totally agree! I remember being shuttled to the demo XBox by a GameStop employee who was fawning over the first Halo and I was not impressed having just finished Half Life 2

      • Blackmist@feddit.uk
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        8 months ago

        Halo under Bungie was pretty damn good.

        They were unique for that OG Xbox era of consoles, and although there were a lot of great games on the PS2, the one thing they sorely lacked was a really good FPS. Timesplitters was close, but Halo was where FPS first felt designed for a controller. The level design was on point as well, things like The Silent Cartographer still hold up now. It wasn’t just a series of corridors.

        Other devs cracked it by the next gen, notably Infinity Ward, but back in that generation Halo stood alone.

    • the post of tom joad@sh.itjust.works
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      8 months ago

      I actually would buy halo remastered if it were a non-insane price. I would buy a copy for me and the friend i logged countless of hours of co-op with… but they won’t sell it to us w/o making us buy a package with a ton of the other halo games wwe don’t care about.

      So i guess i don’t buy halo anymore either.

      • AProfessional@lemmy.world
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        8 months ago

        The Halo remasters are a very reasonable price…?

        $40 for 5 games, regularly on sale for less (low of $10).

              • AProfessional@lemmy.world
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                8 months ago

                Yeah I think I got it for $20 and played through 3 games couch coop. So thats why I was taken aback by the comment :P

              • TachyonTele@lemm.ee
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                8 months ago

                Honestly it’s worth spending the money on. Any bad talk about bugs and whatnot have been resolved for awhile now. The biggest price to pay is hard drive space.

                A buddy and I did co op in different states for the whole series starting with Reach and it was a blast

      • mynachmadarch@kbin.social
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        8 months ago

        There are dozens of us! Dozens!

        Halo’s problem with both 5 and Infinite seems to be the game eventually reaches a great point, but by then everyone has left for the most part, and with it having happened twice they’re going to struggle getting people back for Infinite 2: Reclaimer Boogaloo or whatever they name it. Just give those passionate devs a longer leash and let them cook please.