• lud@lemm.ee
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      7 months ago

      Sadly emulation is seemingly non-existent for newer consoles like PS4 and Xbox one (PS3 is pretty emulatable but fairly demanding, Xbox 360 emulation is last I checked still pretty poor) Luckily most of the games on newer consoles are released on PC.

      • overload@sopuli.xyz
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        7 months ago

        I remember ps3 emulation a few years ago was determined too hardware intensive, nowadays it can be done on mid level hardware. PS4 and Xbox One is going to happen, just depends on when.

        • lud@lemm.ee
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          7 months ago

          Maybe eventually but if ever it’s going to take a long ass time.

          They are getting better and better at implementing ways to complicate it

          • overload@sopuli.xyz
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            7 months ago

            Yeah I will say I was expecting PS4 emulation to be more developed. Still it will be the fastest way to get Bloodborne 60fps for the masses.

        • LinyosT@sopuli.xyz
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          7 months ago

          There are already PS4 emulators. Though they’re extremely early and work a lot closer to how Wine/Proton do rather than traditional emulation IIRC.

          • senseamidmadness@beehaw.org
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            7 months ago

            Yep. The PS4 and Xbone are both very close to off-the-shelf AMD APU’s as far as I remember; you could buy very similar processors for desktop use. Emulation would require a ton more power than the original chips, and the original chips are so close to desktop processors that it’s more efficient and feasible to reverse-engineer the proprietary API’s those console chips use.

          • overload@sopuli.xyz
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            7 months ago

            Aren’t we at the stage where getting the game to boot to the start menu is a big deal? I would imagine getting games running is a bit further off.

            • millie@beehaw.org
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              7 months ago

              If they’re bring ripped and preserved, it doesn’t really matter if they work yet, in an archival sense.

        • lud@lemm.ee
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          7 months ago

          Of course but I doubt it will become as good as the much older consoles anytime soon. Maybe in a decade or two or something.

  • Em Adespoton@lemmy.ca
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    7 months ago

    The big one for me is: how do we preserve online games? The ones with a server-side component?

    Even bnetd had issues, although I think that time is over; but what about when we the public never had access to the game core in the first place?

    • Hathaway@lemmy.zip
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      7 months ago

      We need devs, like the maker of the Falcon 4 game to “leak” source code. Its the only reason the worlds premier combat flight sim run on a game released in the 90’s.

      Should I be talking about a game that released the same year I was born? No. I’m so glad someone kept it all.

  • Kissaki@beehaw.org
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    7 months ago

    ESA - European Speedrunner Assembly

    /me gets confused by comments and content.

    Electronic Software Association

    Ah…

  • Dippy@beehaw.org
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    7 months ago

    Well this is disappointing. I wonder what % of games will be lost media in 15 years

    • millie@beehaw.org
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      7 months ago

      Only the ones that don’t get cracked.

      Thankfully there’s a small army of anti-capitalist heroes preserving media through the era of corporate destruction of literally everything.