That’s thin meat for roleplaying, and probably discouraging for the wizard who wants to be smart.
You still get to be smart most of the time due to where you put your points and proficiencies, but you’re not all-knowing.
I like being consistently good at stuff.
But that makes you consistently middle of the road. The 1d20 still has that modifier to make you consistently good.
You used to be able to interrupt casters by getting up in their face. I see why they removed it- players don’t like it, too hard, losing your spell sucks- but it removed an important depth.
I don’t like it for similar reasons. It’s that thing where you said sometimes you miss, but I think it feels worse.
5e has vanishingly few ways of influencing the odds. No flanking. Expensive aid-another/teamwork. No situational bonuses. Few resources to dip into.
We play with +2 flanking rules. There are situational advantage rolls and such. Classes start with their resources quite early on.
You can defend someone else on their turn. Shit, I forgot, DND doesn’t even have this concept.
You can ready an action to trigger under certain conditions.
Some people like mayonnaise.
A ton of people like mayonnaise. I’m really not trying to pick a fight with you, and I appreciate this discussion, but you’ve been trying to say how bad mayonnaise is this whole time when I like mayonnaise, haha. At other times, I’ll be interested in other condiments too, but mayonnaise is good on a lot of food, and it’s easy to come by.
Plot twist: I like mayonnaise. To extend this metaphor, I’m just sick of it after eating nothing but mayo for a few years.
I appreciate you being patient. I’m not the most persuasive writer (especially on my phone), but I hope at least some of what I wrote gave you stuff to think about.
Ultimately, if you’re having fun with your group that’s what matters most. It sounds like you are. Would you have more or less fun with a different system? Maybe. I think it’s good to try different stuff, but the primary goal remains having fun with friends.
It’s just that when I’ve seen so many problems in other systems that this one solves, it’s astounding that someone can say the Larian DNA is the only thing making BG3 playable, haha.
You still get to be smart most of the time due to where you put your points and proficiencies, but you’re not all-knowing.
But that makes you consistently middle of the road. The 1d20 still has that modifier to make you consistently good.
I don’t like it for similar reasons. It’s that thing where you said sometimes you miss, but I think it feels worse.
We play with +2 flanking rules. There are situational advantage rolls and such. Classes start with their resources quite early on.
You can ready an action to trigger under certain conditions.
A ton of people like mayonnaise. I’m really not trying to pick a fight with you, and I appreciate this discussion, but you’ve been trying to say how bad mayonnaise is this whole time when I like mayonnaise, haha. At other times, I’ll be interested in other condiments too, but mayonnaise is good on a lot of food, and it’s easy to come by.
Plot twist: I like mayonnaise. To extend this metaphor, I’m just sick of it after eating nothing but mayo for a few years.
I appreciate you being patient. I’m not the most persuasive writer (especially on my phone), but I hope at least some of what I wrote gave you stuff to think about.
Ultimately, if you’re having fun with your group that’s what matters most. It sounds like you are. Would you have more or less fun with a different system? Maybe. I think it’s good to try different stuff, but the primary goal remains having fun with friends.
It’s just that when I’ve seen so many problems in other systems that this one solves, it’s astounding that someone can say the Larian DNA is the only thing making BG3 playable, haha.
I honestly forgot that’s how this thread started.
I think I would have liked it better if it wasn’t so dnd5e, but DND is definitely playable.
I mean, I enjoyed Solasta, too, and that doesn’t have any of the larian magic in it.