Imagine a game that’s fun right out of the box… Boring right? Yeah… Let’s put 150 hours of filler at the start before it gets fun.
Some business exec somewhere.
Well I mean, it’s not really like that in this case. Every story expansion just requires you to have cleared the previous parts of the game.
The base game/before the first expansion isn’t bad per se, I had a fun time with the game at that point. But there happens to be a remarkable step up in quality starting with the first expansion, and the game pretty much keeps getting better from there.
Also during the last few years they have been revamping the early-game extensively, adding modern visuals and refreshing the design of the dungeons and boss fights. But having played before these changes, I still wouldn’t call the beginning of the game “filler”. I found it quite charming, and the multiplayer aspect is also fun in its own respect at that point.
Just my 2c, I’m not one to defend large corporations but I don’t think the trope really applies to XIV
It’s always funny when you see the exact personification of a meme in the comments.
Not a big fan of nuance, I presume?
Bet they didn’t even play for 100s of hours before making up their mind smdh
Perhaps the confusion is my fault for acknowledging that the game did indeed improve over the course of its ten year run, which is…obviously…the best possible case scenario.
But if you read my comment again, you may notice that my point is the exact opposite of what you’re joking about. I don’t believe there really is a multi hundred hour “rite of passage” to get to “the good part”. Not only is the beginning already pretty good, but, as I said, they are actively modernizing it to bring it more in line with the later parts (which are even better).
Is there a subtlety here that I have simply failed to convey? Is the idea of a decent game becoming a masterpiece really indistinguishable from the idea of a fundamentally worthless game dangling the hope of a better game out in front of you like a carrot on a stick? Really help me out here
If someone says to you that they tried playing the game for a couple hours, but it was kind of boring and the quests have a lot of filler, what would your response be?
The meme pokes fun at the idea that many people who love the game would encourage that person to continue until they reach the first expansion so they could experience that, as you call, masterpiece.
It’s not so much that they find the first part fundamentally worthless, just even if you don’t like it, you should maybe keep playing because it gets so much better.
If someone says to you that they tried playing the game for a couple hours, but it was kind of boring and the quests have a lot of filler, what would your response be?
At the end of the day we are talking about like a 600 hour story driven RPG, the actual structure of the game doesn’t change much as it goes on so you can tell pretty quickly if you’ll like the game in general (hey, that kind of sounds like, the opposite of what the meme is saying, right?).
With that in mind I would say if you aren’t thrilled with the story straight off but you otherwise enjoy the game, you may as well keep playing, and if things pick up later then hey, bonus. If you don’t like the moment-to-moment gameplay I am here to tell you that it does not get better lol. So no worries, the free trial is the way it is for a reason.
In summary, I understand what the meme is saying, but have I said that? Let’s step away from such massive games for a second. I believe the best part of Horizon Zero Dawn is the ending few hours, by far. Story just really hits for me then, as it should, because we want things to get better as we play them. Is this perspective, “the best is yet to come”, the same as, “it’s worth slogging through the boring part until then?” Have I called the beginning boring, actually? Have I suggested anyone should slog through it?
It’s just that OP has a funny joke and you are acting out the joke, which is funny to some
Yes I can see how funny it would be were it directed at somebody who embodied in any way the sentiment of the original meme. It seems to me that I have repeatedly argued the opposite, care to share any insight as to why you so easily imagine otherwise?
The game started 10 years ago. It was a different game back then.
Oh I see you have met my ex-wife
FF14 has an insane amount of filler in every quest. Sooooo many times you need to travel to whole different area just to have some completely inconsequential chat with an npc or they break a simple task into 10 steps with a long ass cast time that doesn’t show your character doing anything. I will say the story is (after a while) quite good.
“Pray return to the waking sands” PTSD intensifies
At least they give new players aetheryte tickets to teleport directly to the waking sands now. No more teleporting to Horizon and taking public transit like some kind of peasant.
It’s just so much clicking. Go here click this guy click that guy.
It’s not that bad of you stay current at all times, you can do a bit of story here and there, its released in chunks outside of the large expansions.
But if you take a break for a year. Fuck me. It’s just never ending. I just want to raid…
Yeah, the barrier for entry for new players is insane too. This guy once bought the game and he is like “Gonna rush through the story so lets play some dungeons next week”, yeahhh… nah, you are gonna play with us in a month maybe more. Also, you posted this comment twice, might wanna delete the other.
It’s just so much clicking. Go here click this guy click that guy.
It’s not that bad of you stay current at all times, you can do a bit of story here and there, its released in chunks outside of the large expansions.
But if you take a break for a year. Fuck me. It’s just never ending. I just want to raid…
I feel like this complaint only applies to other mmoheads coming from endgame in WoW or some other MMO, or already established gamers with little to no experience with MMOs that are trying it out for the first time.
Every MMO is a slow burn at the beginning because you have little to no skills and they’re just trying to introduce you to the characters and the setting.
Meanwhile the literal thousands of newcomers fall in love with the game as soon as they start even when it’s “nothing but fetch quests” or “boring as hell” according to the aforementioned vocal minority.
I came from WoW (after leveling every class through Shadowlands), and when I started FFxiv, I was thinking “it’s not amazing, but it’s better than WoW at this same level.” It was still fun to play, and it wasn’t a straight slog, the whole story ramped up over time.
And then I hit the first expansion, and it was better than most of WoW except maybe Legion (my favorite expansion). There was a moment, right before a trial, where you’re on a bridge and the music ramps up (anyone who has played probably knows what I’m talking about), and I had to just sit and let it wash over me for awhile before queueing up. Just standing on a bridge, hearing a song telling the whole story I had learned over an entire expansion.
And then it just continued ramping up. So it starts out about equivalent to WoW and then gets better at a much faster rate. And then, when you finish the main story quest, instead of the choice of “mythics or raids, that’s all you get, hope you like dungeons,” You find there’s more to do outside of the main story quest than in. There’s so much to do.
Yep WoTLK on free servers for me is questing and a bit of farming to get some gold for necessities.
Back in the day I painstakingly (while having fun) managed to level up to 60 but hadn’t paid for the expansions, and then I took a break to finish a project in school, when I finally came back to WoW Cataclysm happened and everything changed, then I lost interest.
One of the reasons I really liked SWTOR, despite the many things I dislike, is the class stories give you something to keep your interest really early on. I’ve never really been able to get in to other MMOs that are mechanically similar because I’m bored out of my fucking mind with only a promise of potentially interesting end game content.
Every few years someone talks me into trying WoW and I spend one miserable night leveling then wondering why on earth anyone does this.
Came here to say this, the complaint has no idea how MMOs work (not to mention how much better and more story XIV has, even in— and sometimes especially in— all the side content)
If a game isn’t interesting from the start, then the game is badly designed.
MMO’s are made for people who can put multiple hours a day into it. To them having to grind is part of the course. For everyone else it is a waste of time.
Just imagine having to grind 8 hours for a specific item. To someone who can only play a single hour a day after the kids are asleep, that is an entire week of playtime. It just isn’t worth it when they could have spend that same amount of time on a different game where they got to kill like 5 bosses.
It is interesting from the very start though. My point is that players from those two camps are biased in thinking that it’s not because there either too accustomed to having everything or they’re not aware of how the genre works.
Maybe some MMOs are made for people with all the time in the world, like no-lifers and teenagers, but the topic is about FFXIV. XIV has been designed with the working man in mind since at least ARR, it is very much expected to be played in short bursts (people with jobs generally play video games about 2-4 hours a day.) In that span of time you can easily progress a fair amount through the Main Scenario Quest or do dailies which would be the equivalent of “killing 5 bosses,” if not more. Each expansion averages at around 40-50 hours of MSQ, so even assuming the least amount of gameplay time, it takes about a month to complete, barely any different than any other major video game release, for example, Tears of the Kingdom takes approx. 55-70 hours to beat.
Not sure what you’re referring to with the grinding “8 hours for a specific item” thing, unless you’re talking about savage raiding which is endgame, not the beginning/middle (the story) like we’re all talking about and isn’t required to do the story. Even then, there’s plenty of people with jobs that will dedicate upwards of 6 hours to raiding.
Someone told me something like that once: “one piece it’s interesting from episode 90 onward” and he wasn’t joking.
The thing is, One Piece does get exponentially bigger and better as the story unfolds but if you don’t like it from the start then it probably just isn’t for you.
During the darkest moments the pandemic, I needed something to take my mind off of reality. So I skipped to One Piece 500ish and just started reading. Didn’t really love it, but didn’t really hate it. Then around 600ish, it started clicking. And then by 650, I couldn’t believe I was rooting for Luffy and the Straw Hat crew.
Now I’m at 1100 and part of the extremely annoying crowd who talk about One Piece.
Man I had the opposite happen. Really liked it up until 500ish where it became mass produced hype machine with the same copy paste genre elements and over the top plots that lasted way too long.
Now I’m at the end where they started unloading action and lore because it actually has a planned ending in sight, so I’m happy again.
But for 500 chapters I was very pissed off at the amount of time I wasted reading it. I signed up for fantasy naval action, not a 700 page fake love story with 500 separate characters in Candyland and the plot progression of a boulder rolling uphill.
To be honest, the episodes are like max 15 minutes of actual content if your remove the intro, outro and all the recaps.
But One Piece suffers from what every long anime suffers, long outdrawn stories that get stretched (pun intended) over too many episodes. There are arcs lasting over 100 episodes. In those episodes, not much happens, but always something happens to try to keep the interest of the viewer. But the main culprit are the flashbacks.
Flashbacks happen so frequently in those series, it is like reading a book and every couple of pages they copy one of their pages from a previous chapter in its entirety. I too can write a 300 page book like that.
Anyway, it should be illegal for people to recommend anything with more than a 1000 episodes.
One Piece has some incredible awesome moments, but the dull moments in between don’t make up for it.
That’s why you read the manga instead.
I’ve seen a reference to a website called “one pace” that has cut off all the filling of OP.
It’s got over 1000 episodes so that’s not unfair.
This kind of talk always reminds me of Josh Strife. If memory serves, if what you’re doing in the game in the first few hours isn’t fun or entertaining, it’s unlikely that it’ll be after 100 hours, because it’s very likely that you’ll keep repeating the same activities for all those hours and beyond. What usually happens is that you just get used to it, plus sunk cost fallacy gets stronger the longer you play.
I also love that video.
While I loved those games as a teenager with infinite free time, I now hate games that don’t respect the players time. I mean, come on? Which adult has the time to play multiple 80-hour-long RPGs a year? How does one keep up with the influx of good games these days?
The fun thing about FFXIV is that it’s free to play up to level 70. You’re only gonna be missing the last 2 expansions and then the one this summer. So you get 1/2 at no actual cost to you.
You only put in as much time as you want to get out too. There’s no real downside to taking longer beside things not being “relevant” anymore.
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FF13 needed a good 30 hours, it truely is mind blowing they keep getting away with it
I tried 13 multiple times. Steam says I have more than fifty hours in it. I know the last time I got all the way to the open world segment. But I just can’t get into it and was mostly making myself play because I bought the entire trilogy on a sale. The game’s insistence on putting all the plot in a menu made it much more difficult to follow along or to get attached to any of the characters. I know I read everything as it became available and I honestly have no memory of the vast majority of it. I’m not even sure I could name the fully party.
On top of that, the gameplay itself just wasn’t great. Party composition was almost always dictated by the plot and character growth was completely linear, so there was very little opportunity to experiment with the game’s systems. And when I did get to experiment with it, encounters were so rigidly structured and my characters’ levels being capped by plot progression meant there was no wiggle room to actually experiment. Throw in traditional FF problems like debuffs being useless and new ones like AOE attacks being heavily luck based and it didn’t even have fun combat to fall back on.
Agreed on all counts.
The open world fights while easily cheesable offered enough spectacle to keep my attention, the trails were interesting to me (at least by comparison to the rest of the game) and the final boss was decent but given how little of the game that takes up it’s absolutely unacceptable.
It’s a shame too because all the elements of a potentially stellar game are in there but never given a chance to shine due to the reasons you mentioned.
So… yeah, I get it’s 100% unreasonable to ask this, but I think it’s true that the story is great especially once you hit Shadowbringer. Won’t blame anyone for not making it though.
You can at least play to 70 on the free trial now. So you can take some breaks through some of the more laborious sections.
I do think Heavensward is where it gets good, and the story becomes more focused. ARR is a real slog though.
There’s almost enough XP in the main story quest to level two jobs. Don’t be afraid to make a tank so you can queue for dungeons faster. It’s piss easy, and the community is chill af with new players.
They did cut a lot of the slog from ARR, it’s not necessarily better because they didn’t rewrite anything they just cut it so there is context missing. As an example, if you don’t start in Uldah, you never meet the real Thancred anymore.
The actual patch series is easier to swallow because most of the dungeons got reworked to be more interesting and you’re not going to the waking sands every 2 seconds to just go back to where you just where, over something you could have told me over link shell. There’s still a lot of travel, but it’s not so bad.
I replayed through ARR as an alt character after the changes, it was before they changed the dungeons but overall the experience is easier to swallow, but again the story is a little clunkier.
The bloody banquet is still amazing though.
Yeah the last chapter of arr is when it kicked off for me
I got 650 hours in and I’m only about halfway through the MSQ.
I just can’t anymore.
It’s too much.
If you’re halfway through the MSQ then you’re already well into the parts people widely regard as good. If you’re not having a good time yet you probably never will.
I’d go as far to say Heavensward may be the benchmark for whether people will enjoy the rest of the game. It’s where the voice acting and general presentation upgrades to a level that, to me, remained consistent throughout the rest of the MSQ.
Most importantly, at least to me, you get new plot twists to some earlier events which tells you A LOT about the narrative structure going forward. There’s a reveal during the middle of Heavensward that basically killed narrative tension for me throughout the rest of the MSQ.
It’s not that their direction there is bad, I had just gotten swept up in the “omg it gets so DARK” hype so I was dissapointed when it consistently walked back major events. It took me until the middle of Endwalker to realise “oh, right, that’s not the kind of story and experience they want to tell”.
Heavensward is definitely the part where I said “ok maybe all that was worth it”. Specifically, the Amphitheatre.
What part, if I may ask? Unless it’s in Endwalker, then don’t tell me.
Keeping details minimal because I can’t for the life of me get spoiler tags to work on kbin:
In the middle of Heavensward we learn that a very dramatic death sequence that led to some major events was a ruse. The character is alive and things will quickly return to normal.
I get what they wanted, but big fakeouts like that are not my thing. It felt like the consequences were walked back so I could never take the rest of the story seriously. Anything bad that happens could just be reverted.
Endwalker has a point after a lot of stuff goes down where I was thinking “Yeah this is edgy and all, but they really held back from doing anything actually substantial” then we get introduced to a bunch of cuteness and silly things. It took until then to really settle with me that they mostly want to tell fun and uplifting stories, so making stuff look dark and dramatic but keeping the lasting impact down is more of an objective of theirs than a narrative flaw.
I can appreciate that, and a lot of other things about the game and its story, but that in particular is just not for me.
He’s right though.
For me, every single FF game took me a couple hours before I really hits.
FF3 was so incredibly hard for me to get into because it just seems like one trope after another. Then it just clicked and now it’s one of my favorites.
Yeah it took me ages to just stop with the mmo grind mindset. Do a bit of story when you feel like and just exist in a weird world. I’m at something like 1000 hours if I remember right and still haven’t gotten to the latest stuff
I loved the crafting system in ff14, but there is a point where you can no longer progress unless you complete the main story quests.
Also why I stopped playing. The part around level 50 where it forced me to do big multiplayer raids. Nah. I just wanted to be a master craftsman!
For me, combat in that game sucked compared to ESO. But the crafting was amazing!
Combat doesn’t really get good until level 80. It’s such a slow burn. But the reason you need to do the 24 man raids is because it’s super important for the later story. It’s the only time they make you do an alliance raid. They don’t make you do any thing except dungeons and trials afterwards, which 99% can be done with their AI.
Luckily, the raids have a lot of people all the time and they’re so easy with maxed out level 50 stats.
Yeah I was annoyed when I found out I had to do the raids, but once I got started with them I had fun. Now that I’ve gotten past the parts where they’re slightly crucial for the story I see why they make you do it too.
Hey, they released a patch to fix that! It only takes 80 hours now! Lol
It is not a bad game but guild wars 2 is much more fun to me if you want to compare MMOs altogether.
Gw2 is my favourite game but if you are into high end raids, either FF14 or Wow are better in my opinion.
If you are into PvP or open world, I prefer gw2.I’ve had fun with both. Playing the most recent expansions is on my list of things to do.
I love FFXIV, but honestly, if I didn’t knew beforehand that Shadowbringers will be a peak story, I might have dropped the game in the swamp that is the ARR-Patch-Story. It was Heavensward that hooked me though.
Yeah, I got whiplash by how hard the story picked up at the end of the post ARR quests, and it just kept going. SB was a bit less interesting, but really good still imo.
The combat also gets so much better once you get to 70-80 on most classes. I’m glad I stuck with the game, but man, I dunno if I would do it again.
I didn’t mind the story, it was fine. Not anywhere near like… a Final Fantasy game… but it was okay for an MMO.
What my antisocial ass hated was mandatory dungeons in order to progress the story.
You’re in luck then. All dungeons can be done with ai now.