There was a thread with the same title on that other site, but it was 2 years ago and there are 6 new classes in the game since then along with all the other new content and changes in meta thinking. And like the OP of that thread, I have players new to Pathfinder (and others new to TTRPGs), some of whom have expressed an interest in those new classes.

So, how would you rank the classes in terms of difficulty of play, as well as in terms of how much work they take outside the session?

    • Zagorath@aussie.zoneOP
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      1 year ago

      I got so many good responses to my previous post in this community asking for resources that I didn’t get to all of them until after I posted this question.

      But one of the resources someone linked was that same summary, and I agree, it is excellent.

    • Zagorath@aussie.zoneOP
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      1 year ago

      just

      99K views 10 months ago

      Hmm. 🤔

      Nah but seriously, thanks for the link. That was a really interesting video. I went ahead and watched a bunch more of that guy’s stuff too.

      • bionicjoey@lemmy.ca
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        1 year ago

        Lol I think what I should’ve said is that I just watched it recently. Although I don’t think any classes have been released since he published that particular video. I also discovered his channel fairly recently abd have been watching a lot of his videos lately.

        • Zagorath@aussie.zoneOP
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          1 year ago

          I’ve been watching everything he’s put out since the OGL crisis. Do you know if he’s got a video on the subject of complexity?

          • Zagaroth@pathfinder.social
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            1 year ago

            I do not know, sorry. I just wanted to point him out in general as he is my other go-to on YouTube.

            Though there is a third that might be useful for your players to understand certain parts of the system. Frizz is the name.

            https://youtube.com/@nochessyfrizz

            He does short, generally very focused videos. I know you are converting your whole group, so I figure a bit of extra help could be useful.

            • Zagorath@aussie.zoneOP
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              1 year ago

              Wow, I’ve been watching a heap of his stuff over the last few hours. It really is excellent!

  • amithinkingright@lemmy.one
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    1 year ago

    For anyone considering ranger, their complexity goes up if you go with animal companion or snare.

    Snares in particular means trying to make them work in combat, and waiting lots of levels before they can work in combat. Or it means trying to anticipate combat and setting them up beforehand. And more options open up for snares with the advanced players guide because of ranger focus spells and because of the snare crafter archetype.

    Snares are also a problem for players. If a GM suddenly likes and thinks seriously about snares, then enemies will use them. And enemies can potentially protect their base or whatever with snares ahead of time. It’s potentially brutal.

  • Thebazilly@pathfinder.social
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    1 year ago

    Here’s my ranking, in rough order. Starting with simplest and going to most complex.

    I’d say that Alchemist, Summoner and Magus are the only truly complex classes, though.

    • Fighter
    • Rogue
    • Ranger
    • Champion
    • Barbarian
    • Gunslinger
    • Monk
    • Inventor
    • Sorcerer
    • Cleric
    • Bard
    • Investigator
    • Swashbuckler
    • Thaumaturge
    • Psychic
    • Oracle
    • Druid
    • Witch
    • Wizard
    • Alchemist
    • Magus
    • Summoner
      • Zagaroth@pathfinder.social
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        1 year ago

        Some of the rage powers make it a bit more complex, like a feat that lets you use a rage-tagged ability for free when you activate rage, etc.

    • majestic fox@ttrpg.network
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      1 year ago

      Why do you consider summoner as complex class? Because in-play it is not really anymore complex than sorcerer or investigator.

      • Thebazilly@pathfinder.social
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        1 year ago

        It has the most complex action economy, but once you know how Act Together works it is really not too bad. Just a lot of options on the table at any given turn.

        • majestic fox@ttrpg.network
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          1 year ago

          Thats true. Almost everytime GM just wait until I announce my end turn because how varied the action cost are.

          Now that I think of it, summoner can effectively get up to 6 actions per round with feats and/or summon spells.

  • Abel@lemmy.nerdcore.social
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    1 year ago

    I feel you.

    On my table, I banned Alchemist, Summoner, Oracle, Psychic, Thaumaturge, Inventor and Kineticist. They are all more complex than the Wizard, which means “more complex than pratically a beginner box character”.