• YaksDC@lemm.ee
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    8 months ago

    If it still requires a Facebook account, no way. I walked away from that site 8 years ago and never missed it once.

    • Kit
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      8 months ago

      Quest headsets haven’t required a Facebook account in nearly 2 years.

        • Kit
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          8 months ago

          It’s literally not, though. You don’t have to have a social media profile. It’s the same as having a Vive account on an HTC headset.

          • Deceptichum@sh.itjust.works
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            8 months ago

            Why do I need an account at all for my peripheral device?

            Imagine not being able to use your kbm or monitor without signing into some service to track you.

            • Kit
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              8 months ago

              You have a Lemmy account. How is this any different?

              • Pyr_Pressure@lemmy.ca
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                8 months ago

                You can choose to have a Lemmy account or not. You can still use Lemmy without an account.

                Quest can function without accounts, but they force you to make one.

                The difference is freedom of personal choice.

    • potustheplant@feddit.nl
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      8 months ago

      You can create a dummy account and fill it with bogus data. I even share mine so it doesn’t even belong to a single person.

      • remotelove@lemmy.ca
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        8 months ago

        That’s a bold move, Cotton. The account would get flagged and suspended fairly quick, me thinks.

        • potustheplant@feddit.nl
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          8 months ago

          It’s been almost a year and it still works fine. I even set it up as a dev account to sideload apps and make calls to the wit.ai api in a few projects.

          • remotelove@lemmy.ca
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            8 months ago

            It depends on how much you share that account, is my point. While internet randos using it would obfuscate any one persons activity, I am not sure how it would work in practice. Maybe you are already sharing it with a dozen other people? I dunno. Security bots tend to clamp that kind of thing unless Meta really gives zero fucks.

            • Deceptichum@sh.itjust.works
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              8 months ago

              Form their other comment, I assume they mean share as in different people using the same headset on the same device

      • archchan@lemmy.ml
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        8 months ago

        Dummy accounts work for something like Lemmy but when you’re playing with big tech corpos in 2024, it doesn’t matter how dummy you make it, they will know it’s you.

        • potustheplant@feddit.nl
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          8 months ago

          You do understand that it’s not always me though, right? I also don’t use the headset for anything other than pcvr

    • sugar_in_your_tea@sh.itjust.works
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      8 months ago

      Wait, I don’t get it. Your comment implies you are locked in to the Meta ecosystem, so wouldn’t this be a fantastic option for you?

      I’m not interested because it requires a Meta account, which I’m unwilling to create.

      • SuperSpruce@lemmy.zip
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        8 months ago

        Oops, my bad. I meant “it” or “if I wouldn’t be locked into the Meta ecosystem by buying it”. English is hard.

        • sugar_in_your_tea@sh.itjust.works
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          8 months ago

          Ah, that makes way more sense. I’m in the same boat, I’d totally buy this if I didn’t need an account at any Meta service to use it (I’d even pay a bit more for it). But since it does, I just pretend the product doesn’t exist.

          And as a native English speaker, I totally agree, English is hard.

  • mindbleach@sh.itjust.works
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    8 months ago

    That’s the right price range, for VR to properly catch on.

    Shame it still owns you rather than vice-versa.

  • tal@lemmy.today
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    8 months ago

    For me the issue with VR headsets isn’t the price, but the lack of a relevant killer app.

    If I were super-into flight sims, I could totally see going VR – makes more sense then the many-monitors setups that fans have done for decades – but most game genres just don’t, IMHO, gain that much. And there hasn’t been a new genre that really blows me away that leverages VR.

    I can believe that it might be professionally-useful for architects.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      8 months ago

      I have a Q3 and I’m also feeling that right now. Most of the games for VR aren’t even really games. They’re “experiences;” Interactive movies where the only interaction is that you can move around the scene. The other biggest type are practically mobile games. Alyx was great. But it’s been long enough that it needs something to surpass it or at least learn from it.

      • tal@lemmy.today
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        8 months ago

        Alyx was great. But it’s been long enough that it needs something to surpass it or at least learn from it.

        Hmm. Yeah, that’s a thought too. To put some numbers on that, if I go to Steam and do a search for VR-only games and rank by User Rating, I get:

        https://store.steampowered.com/search/?sort_by=Reviews_DESC&vrsupport=401&supportedlang=english&ndl=1

        1. Half-Life: Alyx, 2020 release

        2. VTOL VR, 2017

        3. COMPOUND, 2022

        4. UNDERDOGS, 2024

        5. Hot Dogs, Horseshoes & Hand Grenades, 2016

        6. Keep Talking and Nobody Explodes, 2015

        7. Half-Life 2: VR Mod, 2022

        8. The Room VR: A Dark Matter, 2020

        9. Walkabout Mini Golf VR, 2021

        10. fpsVR, 2018

        11. The Last Clockwinder, 2022

        12. Blade and Sorcery, 2018

        13. Vertigo 2, 2023

        14. I Expect You to Die 2: The Spy and the Liar, 2021

        15. Vermillion - VR Painting, 2021

        16. Beat Saber, 2019

        17. The Lab, 2016

        18. The Thrill of the Fight - VR Boxing, 2019

        19. OVR Advanced Settings, 2020

        20. I Expect You To Die, 2017

        So of the best-of-the-best out there as of this writing, we have in releases-per-year:

        2024: 1 (understandable, year is only about three months in)

        2023: 1

        2022: 3

        2021: 3

        2020: 3

        2019: 2

        2018: 2

        2017: 2

        2016: 2

        2015: 1

        I mean, that’s just not really an exponential explosion.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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          8 months ago

          Some of those aren’t even games in any sense of the word. fpsVR and OVR are both just utilities for overlaying things while playing games (and there are free options).

          It’s also the most expensive way to play a game, so I do understand the lack of demand compared to the normal gaming space, but there seems to be plenty of people in VR to sustain a good market. So where is it?

      • june@lemmy.world
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        8 months ago

        Check out Arizona Sunshine. It’s a post apocalypse zombie shooter that I really enjoyed. They just released the sequel a couple months back too, so if you enjoy the first you’ll have another to follow up with. It was the first, and honestly only, VR game that I really enjoyed that wasn’t beat saber or a sim.

  • Scrubbles@poptalk.scrubbles.tech
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    8 months ago

    I am shocked they couldn’t get everyone to wear a headset all the time for personal, work, and any other time for that price. I’m sure for 200 it’ll work.