• Lanthanae
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      2 years ago

      We used that image in a presentation in my programming languages class lmao.

        • Lanthanae
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          2 years ago

          Absolutely lol.

          Our entire presentation was basically “ok y’all so this is the best designed programming language ever we swear.”

          I’m a web developer though so I never get a chance to actually use it day-to-day :(

          • Zeerooth@lemmy.antemeridiem.xyz
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            2 years ago

            That sucks, but you can always compile rust code to wasm which loads in the web browser (well almost always, not all libraries support it). And there is also yew.rs which is kind of like React but in rust! I’m not a web developer myself so I only played with it for fun but it looked pretty promising. You should try these out :)

            • Lanthanae
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              2 years ago

              The world of front-end frameworks/libraries not built in JS/TS is so foreign to me but I’m interested in checking it out. Thanks for the links!

              • Zeerooth@lemmy.antemeridiem.xyz
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                2 years ago

                You’re welcome! Yeah, I don’t think that JS and its frameworks are going anywhere anytime soon as the whole ecosystem is just so massive, but it’s cool to try something new from time to time, isn’t it? wasm is especially cool because it’s much more performant that JS, so I’ve seen it’s already being used quite extensively with games and 3d apps for the web but that’s mostly it for now, unfortunately 😅

                • Lanthanae
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                  2 years ago

                  Personally, I think non-JS web technologies will become a lot more prevalent once web-gpu takes off…either that or someone will just make UnrealEngine.js as if the JavaScript ecosystem isn’t already enough of a Frankenstein’s Monster.

                  • Zeerooth@lemmy.antemeridiem.xyz
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                    2 years ago

                    That’s very much possible but also not really idk, webGPU seems like a new generation of webGL and while some engines supported exporting to it, such as Unity, others didn’t and idk if that’ll change. Because in the end, as far as I understand, webGPU is only a specification for interacting with GPU and displaying graphics, shaders and stuff like that, while all the backend code with game scripts, logic, AI et all has to still be ported to JS, which is ehhhhh not that great. And wasm can interop with webGPU anyway