• Gormadt
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    5313 days ago

    Damn that sucks

    I really liked HiFi Rush

    • ranmagenderOP
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      7713 days ago

      it just seems so weird because they claimed the game succeeded based on every metric. Whats even the goal post anymore?

      Also this same parent company (xbox) spent 70 billion dollars buying Activision, like i feel this is just bad management.

      • @Sanctus@lemmy.world
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        3313 days ago

        The metric is more money for the shareholders at all costs, right now. Don’t join corporations kids, start worker coops and eat the system from the inside out.

      • Smorty [she/her]
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        1713 days ago

        People suspect that Xbox was Hopi g for more people to purchase the game instead of using gamepass.

        • ranmagenderOP
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          5913 days ago

          that seems like a self inflicted problem, gamepass trained people not to purchase games but just use gamepass.

          this is dude on bike putting a stick in his wheels comic

          • @FakeGreekGirl
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            1913 days ago

            Yeah, except in this case it’s the megacorp sticking the stick in the spokes and the workers at the studio getting thrown off.

        • I Cast Fist
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          112 days ago

          I don’t think that’s the case, otherwise Microsoft wouldn’t go all in on making gamepass “the best” game rental service and cloud gaming. They want people to pay for gamepass, the games are just bait

      • Studio founder Shinji Mikame left a year ago, not too long after HI-FI came out. So that’s a big personality gone.

        This decision wouldn’t have been made on what’s already been developed, but what’s currently being worked on. So any thing that was currently being worked on would have been the cause,

      • @freebread@lemm.ee
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        813 days ago

        It’s also odd because of Xbox’s recent push to boost market share in Japan. Why would they close their only Japanese studio?

      • @Thann@lemmy.ml
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        513 days ago

        They want to kill competition against their more lucrative business models

    • @saigot@lemmy.ca
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      813 days ago

      Y&eah I really enjoyed the game and thought it had a lot of room to be expanded witha sequel. it really left me wanting more which is pretty rare.