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Runtime Break start
4h 1m 1h 47m

Episode 76: A Gathering of Heroes

Last we left off, Bell’s Hells, in trying to gather answers to mysteries, and possible power advantages in the coming conflict with the Ruby Vanguard, and Ludinus Da’leth and his cronies, sought to look into the past of Ashton, as well as some unanswered questions that may lie within the Shattered Teeth.
Traveling there, you befriended a ghost ship, and helped bring romance together.
You wandered through the dangerous misty jungles, you spoke to Evontra’vir, the Great Tree of Atrophy, and learned more about the titan blood that flows in your veins, and were sent to where a remaining shard of one of the great Primordial Titans still currently resides hidden and uncollected.
There, you delved through the very tight mountainous caverns beneath the mountain where it is held. You went to the lava pool, and retrieved both Ashton and Fearne together within the depths of its molten rock.
The last remaining spark of Rau’shan.
And also seemed to draw the attention of Ludinus, and some traveling, magically traveling associates. Battle ensued, in which you managed to free Fearne from what seemed to be a intended grasp at having a hostage, and after defeating what seemed Ludinus, though eager to throw himself into the lava, other than give you information, and maybe not at the full power you’ve expected, you took this fraction with you.
Bruised, but stalwart, you took the staff of Ludinus, and decided to teleport your troop to Whitestone in hopes that the repaired harness from Ludinus’ past might be the answer to unlocking the power of not one, but two Primordial Titan shards that are within your grasp.
As part of the teleportation spell, you now drift through the magical ether of Exandria.


Previous Episode “An Ancient Flame”

  • UltragrampsOPM
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    9 months ago

    With the gathering of the three campaigns, there’s likely a big “the cavalry has arrived!” moment, not unlike the infamous Endgame scene. Just gotta snap something into place to restore resurrection and teleportation (reliably) to turn the tide.
    The inclusion of the EXU is what I keep an eye out for lately, and there may be something. The description of the abandoned cities reminded me of the BBEG of Campaign 2, and that threw me off because I lumped them together and forgot about it.

    • The creation (or re-creation) of civilization was entrusted to an Eisfuura named Maya in an object that stored the knowledge of Patia Por’co, Archmage of the Librarium Incantatum.
    • Maya’s mother was a renowned scientist, which would give credence to much of the ancient and unknown magic-infused tech at the crux of many storylines.
    • A lifetime on a continent of strife where the prime deities are fighting the betrayer gods for an unknown amount of time is the fuel for the inspiration of the new society Maya gets to create. I can see why she might want to set something up to smack the gods around.
    • Perhaps the abandoned cities are connected in that they are failed attempts at the massive and complex goal of creating an entire societal infrastructure without the society. Just by using magic and the design of a few people who (certainly must have) had the best intentions.

    I think you’re right about the bridge not being crucial to releasing Predathos. I’d like to see Vax in the big fight and being a champion of the Raven Queen hopefully spares him from elimination if the Maleous Key is destroyed.
    As for another way to the moon, I was thinking they could try to find where Maya and the rest of the Agrupnin family teleport to. The only location I see listed for ‘where’ is Gwessar. That’s just the Elvish name for Taldorei, the entire continent.