• bbmb
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    10 months ago

    Honestly, I don’t blame them for not wanting to put up with Unity’s unreliance. It took Unity 10 days after announcing this awful change to backtrack to a normal revenue cut. That 10 days was filled with justified outrage from a ton of developers to the point of Re-Logic donating $100k to Godot and FNA in protest.

    • @Taleya@aussie.zone
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      11610 months ago

      Those ten days were them seeing if it would ‘blow over’. Can’t trust them an inch now

        • @jayandp@sh.itjust.works
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          49 months ago

          That’s what confused me the most. When your customers are consumers, screwing them over might be no big deal. But when your customers are businesses, how were you planning to get away with something like this where anything involving fees in the 6 to 9 figures is game changing. That’s, “Cheaper to move my business elsewhere” levels of money.

      • @PM_Your_Nudes_Please@lemmy.world
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        9 months ago

        Yup. They were hoping it would fall out of the news cycle and people would forget about it. Once it stretched past a week, they started to panic because people weren’t dropping it, and had to plan an announcement to save face.