cross-posted from: https://lemmy.world/post/5196308

It’s scary that the Unity debacle is not just happening in games but a very real threat not just in digital and app space but in real life.

It can happen in medicine, housing, even the food we eat if the trend of subscriptions and lock ins continue.

Despite this, a global concerted effort towards Open Source tech is still not happening.

In Unity for example, there is a push to transition to Unreal but less so for Godot. We see this happening with reddit too. And soon maybe we’ll see it in real life. What’s stopping our hotels and landlords from charging us everytime we open doors.

We see this in the rampant mandatory tips. Where everyone is automatically charged per order.

It’s scary and frustrating at the same time that there may not be a clear remedy for this. As the world shifts to subscriptions and services, do we truly own anything anymore?

  • Uriel238 [all pronouns]
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    1 year ago

    It’s because of the need for these companies to squeeze every last drop of revenue out of a product to appease shareholders.

    Dodge v. Ford Motor Co. ( on Wikipedia ) established shareholder primacy meaning publicly-owned companies must favor the interests of shareholder dividends over interests of the workers, the customers or the economy.

    It means a commercial interest that is publicly owned (on the stock market) cannot keep a fair agreement with other interests if it can enshittify to raise profits, nor can it work towards long-term development of the company.

    This also kills the notion of supply-side (trickle-down) economic policy, since anything that trickles is profits failing to go to shareholder dividends.

    Shareholder primacy means a company has to be as ruthless as possible in order to maximize profits, which makes benign capitalism impossible.

    It also means developers would do well to create a robust open-source, freeware, public-domain or copyleft game engine. I don’t know how close Godot is to this.