• conciselyverbose
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    1411 months ago

    I want Valve to encourage developers to use their branch tool like Witcher 3 did with the next gen upgrade to make high resolution assets optional.

    There’s no reason to have 100-something GB of assets on an 800p device. Same with languages. Support is awesome. Disrespecting my storage to pack them all without any way to cut out the waste isn’t.

    That’s before the heavy duplication of assets for sequential HDD loads that I’m guessing hasn’t disappeared yet.

    • raccoona_nongrata
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      11 months ago

      One of the most space-intensive types of assets is audio. Many games, story-branching singleplayer rpgs especially, have tons of dialogue. Consider that Baulder’s Gate 3 has some 174 hours of cinematics available, that’s a lot of audio.

      In the past you didn’t have things like a speaking protagonist who had choice of gender and voice style, and NPCs wouldn’t necessarily speak all their lines. Nowadays people expect their characters to have audio performance in AAA titles.

      • conciselyverbose
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        11 months ago

        That’s why I mentioned languages, too. I’m not saying that it’s bad that more people can access it in their native language, just that a lot of games include it by default when they’re not going to be used.

        It’s possible BG3 is an exception, but a lot of publishers pretty clearly just don’t care how much space they take up (and I kind of think a few of the GAAS nonsense see more space as a positive so they can monopolize users’s time even more by limiting the number of other games they have). I really wish that Valve had pushed for an alternative “trim the fat” branch that defaulted to less, less heavy assets and let you choose what else you needed for Steam Deck verification (over, say 10 GB, so you only really needed to do it for modernish AAA type games). I think it could have made a difference because the cost isn’t high to do.