Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.
Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.
Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.
INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.
In the most recent history, No Man’s Sky. I know it’s gotten better over the years, but that initial blandness was rough. Other than that in three days a spiritual successor to jet set radio comes out (bomb rush cyberfunk) and I just have a sneaking suspicion that it’s going to let me down. The devs have been so quiet for so long about it… And in three days I get to learn the truth.
I keep forgetting how lucky I was to get into NMS late. Not that I’ve put too many hours into it, but it didn’t suck when I started playing it. Which is nice.
Tbf, there was a person who managed to get and ‘beat’ it a week early who then proceeded to post an ama. I kind of knew I was in for a fancy screen saver. Even so, it was frustrating to see how much better it could be (and eventually became).
So did you play BRC? I finally did and I freaking loved it
I enjoyed most of it. There are a few minor things that I really disliked, which only got worse later in the game.
The main issues being story and police encounters. The story is definitely a ‘point a to point b’ tale. I order to get his head back, red must go all city. Yes, the story does take some turns along the way, but it feels too aggressive. Compared with the seemingly lighthearted jsr ‘hey man, they started it’ style of territory take overs followed by the absolutely overblown police response was sadly missed. I feel like the tiers of police heat were out of tune a bit, especially late game. Tier one being armed cops was jarring. The ‘one graffiti per heat’ rank also felt bad, especially late game when they intentionally made the ‘escape options’ very rare. It’s weird to write that and mean it when I distinctly remember dying repeatedly in jsr, and only died once or twice throughout the entire story of brc.
Other than those fairly minor nitpicks, everything else was very much on point.