Hard, hard prefer the interconnectedness of Dark Souls. Elden Ring is vast, but ultimately empty. The open world is mostly just a loading screen between legacy dungeons, outside of the first two hours of “build collecting” that seems to characterize each ER run. Meanwhile, there’s very little that’s “wasted” in Dark Souls. It’s a very tightly designed game that’s willing to show you everything it’s got, every time. If anything, it’s a bit anemic at the end, because FromSoft eventually just needed it out the door. I’ll take being a little unfinished over incredibly bloated any day though.
Hard, hard prefer the interconnectedness of Dark Souls. Elden Ring is vast, but ultimately empty. The open world is mostly just a loading screen between legacy dungeons, outside of the first two hours of “build collecting” that seems to characterize each ER run. Meanwhile, there’s very little that’s “wasted” in Dark Souls. It’s a very tightly designed game that’s willing to show you everything it’s got, every time. If anything, it’s a bit anemic at the end, because FromSoft eventually just needed it out the door. I’ll take being a little unfinished over incredibly bloated any day though.