And the combat was laughably terrible. Still my favorite entry as well. I just felt so unhindered after getting through the first bit.
The one thing that really made it stand out to me was the caves. Some were short, most had hidden places in them that would normally be a pain to get to, and the larger ones were works of art.
I remember well going for a quest, seeing a cave and then falling through a rabbit hole into a death cult while being a laughably underpowered magician.
It felt closer to what I commonly experience with D&D than other games, mostly due to the combination of freedom and curated world.
That said, yes combat was dull, uninspired and probably the weakest part of the series.
And the combat was laughably terrible. Still my favorite entry as well. I just felt so unhindered after getting through the first bit.
The one thing that really made it stand out to me was the caves. Some were short, most had hidden places in them that would normally be a pain to get to, and the larger ones were works of art.
I remember well going for a quest, seeing a cave and then falling through a rabbit hole into a death cult while being a laughably underpowered magician.
It felt closer to what I commonly experience with D&D than other games, mostly due to the combination of freedom and curated world.
That said, yes combat was dull, uninspired and probably the weakest part of the series.