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Joined 25 days ago
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Cake day: March 7th, 2025

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  • Well, that’s what I’m doing, I’m not writing for Windows specifically, and I’m using an engine that works well with any OS. But there is a difference between making the build and supporting it, it’s an actual commitment. Like others said here it’s a bad experience to try to use a native build and have it being bad or worse than a Win build that goes through Proton.

    In the end I think I’ll make builds and try to find testers for every OS, and try to estimate the viability of having a specific build using their feedback.















  • You actually don’t need to install or touch the Steam OS yourself. If you use Steam you can just enable Compatibility Mode in the settings of your non-Linux (or even Linux-compatible) games and it will use Proton to run them.

    I’m trying to gauge where is the line between “always welcome” and “needed” though. From my own experience and the ones I’ve heard around Proton works well (sometimes even better than native builds as others have pointed out), and if it’s the general consensus, spending more time on the game itself and not have a linux version is better for my players and for me.