I’ve always taken the volcel stuff here to be more about not letting the forum attract creepers. On reddit any time there’s a girl in a pic 80% of the comment section will just be :awooga: shit, which is alienating as fuck.
aww yiss my favorite system of all time is called The Riddle of Steel
The two killer features were the combat system, which was designed by HEMA nerds to try and simulate actual duels with a helping of poker-esque “betting the odds” strategy thrown in, and the character advancement system which didn’t turn around fighting monsters or getting treasure but roleplaying your character.
The first part causes combat to be really deadly and players to develop “styles” based on the moves they like the best. In one game that I was the GM, we had a player who rocked a mace and shield, and after killing one person with an upwards swing (that connected hard with their pelvis, obliterating it), decided that that was now his signature move and became known as “the groin smasher” after doing it a few more times. Enemies who knew his reputation would intentionally hold their shield low, exposing their head - but he was committed to the bit and would knock their shield out of the way in order to set up his preferred attack.
The second part really drives the story in interesting directions. Each player lays out five “spiritual attributes”, which is basically things that your character would risk fighting for. This can be getting treasure or saving the innocent, but it can also be your family legacy, religious fervor, a love interest, revenge, etc. As the GM (TROS calls the GM a “Seneschal”), you take all of the plot threads that your players give you in the form of their characters’ SAs, and weave them together into a character action-driven narrative - there are no miniatures or maps needed, so prep time is basically just character creation.
The result is character driven dark fantasy where the players move the story forward by making decisions and the Seneschal describes how the world reacts to those decisions. It’s an utterly unique game that fosters a connection to exactly what your character is doing moment-to-moment that I haven’t gotten from any other system; you don’t “make an attack roll”, you “swing your sword downwards-diagonally”; you don’t “get a job clearing werewolves from the countryside”, you “travel to the next town following a lead on the man who killed your father”.
I used to be a power poster on the fan forum for this game, and I tragically watched the community go from fans of medieval treatises to “anti-woke” cryptofash nerds. The successor game to TROS was made by fans after the original publisher disappeared without a trace, and it might be an improved and cleaned up version of the game, but for some reason they filled it with sus imagery and then got mad at anyone who complained about it calling them SJWs and shit. Sucked to see.
Soon all artists will be expected to use AI generation as a part of their process. Art will be so devalued that it will be the only way to make enough volume of work to make a living off of it. Resist all you might, but capitalism beat the luddites and it beat the communes and it will beat freelance artists too.
:doomer:
Modern Superman is pretty explicit that Supes doesn’t really have loyalty to the US Government, he just believes in “the American Way”, ie liberal freedoms. There’s one story in particular where Superman rescues a North Korean submarine from sinking, and Americans get pissed off at him, so he has to try and explain that he values all human lives and doesn’t put stock in who the government’s current enemies are. If I did a Superman in the USSR story, it would be like that - Superman is raised as a socialist and believes in the international project, but while he would defend the USSR from capitalist aggression he wouldn’t let himself be used as a “weapon” by it.
Yeah the Red Son comics are such a great premise, but absolutely ruined by American anticommunist brain worms.
The guy basically saw what the cultural revolution and Deng were doing and wanted them to keep going, while the modern CPC mostly sees the cultural revolution as a mistake and Deng as having leaned too far right. Makes sense that he would move to America in the 90s.
Unless the players aren’t meant to actually be carrying around the gold :graeber: