• 13 Posts
  • 26 Comments
Joined 1 year ago
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Cake day: July 3rd, 2023

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  • (Not op, just an example)

    I don’t know an optimal answer here. I see various discussions online about flight control variants. However, here is a simple example I set up out of curiosity. Maybe useful? I’d like to hear about what you end up with.

    Project code at: https://github.com/pipehat/godot41_flight_controller_example

    ————————————

    plane controller script:

    
    extends CharacterBody3D
    
    var print_delay = 1
    var next_print = 0
    const SPEED_MPS = 500
    
    func _physics_process(delta):
    	var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
    	
    	if next_print <= 0:
    		print(input_dir)
    		print("-z: ", -transform.basis.z)
    		next_print = print_delay
    	else:
    		next_print -= delta
    	
    	var roll = -input_dir[0]
    	var pitch = input_dir[1]
    	
    	rotate(transform.basis.z, roll * delta)
    	rotate(transform.basis.x, pitch  * delta)
    
    	velocity = -transform.basis.z * SPEED_MPS * delta
    	move_and_slide()
    












  • Just below valve. Tried several grinds, hot and cold starts. No significant effect.

    BUT, as mentioned under other comment, watching Hoffman and Wired Gourmet’s vids helped a lot.

    Apparently the default Mokka pot guidance just results in sub-par coffee. But probably good enough for casual drinkers.

    I’m past the rubicon on coffee expectations though. It wasn’t cutting it for me.

    Main thing seems to be stop brewing before you hit the famous sputtering gurgle. Either less water in or just stop the heat once you hit goal volume.

    With optional fussiness around moving pot on/off heat to manage temperature and flow.

    Fussy town. But that’s where I live.