

Even outside of major airports, luggage space is a pain for TGV
Even outside of major airports, luggage space is a pain for TGV
Oh apparently I have something similar (5s press on the bottom left), it might have worked
The worst bug I had on my car had the onboard computer not starting, and the screen remaining black. It meant I had: no GPS, no music, no backup camera, and no parking sensor.
But apart from that, the car was driving perfectly normal, and all the other features were working as expected.
To be fair, historically speaking, Europe’s borders have been all but peaceful.
Until the beginning of the Fourth Age when King Elessar (Aragorn) makes it a free land (still under protection)
Well, I’m from Northern France, and “fattening” is kinda accurate. Still tasty tho
I’m usually watching CityPlannerPlays.
While he usually does US-inspired builds, and (especially since CS2 still doesn’t have bikes) cars are a big focus in CS2, he still thinks about public transit, and walkable neighborhoods
Your stop signs are more French than the stop signs in France
I also don’t understand the hate on rice pudding. Most countries have a dessert like that.
Latency is abysmal though
Ah yes, Lies of P
Batteries. There is a 4 km part of the line that doesn’t have any overhead line, so the tram is charged just before going to that part. On the rest of the line it’s the usual overhead line you see with trams.
It’s in Luxembourg.
Sorry, only -ussy I’m interested in is Debussy
I’m French, and honestly, I don’t think tanks would roll into Paris like you said. France would 100% go fascist as well…
One after breakfast, a second in the morning, around 10AM, and a third after lunch, that’s the usual.
Then it depends, I can add a bit of tea, another coffee in the morning or early afternoon, or a decaf.
In my experience it can be alleviated with the help of the game’s mechanics.
For example Pandemic is a terrible game for that (it’s a good game, but completely has the default you mentioned) because all the information is public, you know what cards the other players have, and in terms of mechanics, each character has its own power, but it’s really easy to have everything in mind at the same time. So an experienced player will have a good vision of the strategy and will possibly railroad everyone.
On the other hand, games like hanabi hide some parts of the information, so a player cannot really know enough to do the strategy by themselves.
If you make the player characters very different from one another, you go in that direction as well. I know how to play my Gloomhaven character, and I mostly know what the other characters do, but I don’t know the exact actions they have, it’s too much. Same with Aeon’s End, the more the game goes on, the more different the decks end up.
So yeah, in a nutshell, there are mechanics a game can use to prevent a single player to have too much of an influence on the game
Not sure about Frosthaven, but Gloomhaven is on Tabletop Simulator, and there is an actual digital version on Steam.
Played it recently. Honestly it’s the latter. Maybe not poorly per say, but it clearly shows its age. Fighting is slow and not as snappy as more recent games, controls are not always great (looking at you jump on roll…)
It’s still a great game, sure, but it feels old
Yeah, I hang dry most of my clothes, but I use a dryer for towels because they get really coarse otherwise, and bed sheets because I don’t really have somewhere to hang them