• 24 Posts
  • 85 Comments
Joined 7 months ago
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Cake day: March 30th, 2024

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  • Blazing is super powerful, but I tend to avoid it (unless I also get brimstone) because (1) my hero always ends up burning at least 2-3 times per game, always at the worst times, and (2) fire reduces dew drop opportunities and burns scrolls that you haven’t picked up. This is also why I tend to about the wand of fireblast. Maybe I’m doing it wrong, though!


  • This strategy sounds like it would definitely work for a T1 run. Combining ring of arcana with camouflage and rogue abilities is quite ingenious. Getting all the pieces does require a good amount of luck, though (I like to go with the roll of the dice and don’t often play known seeds).

    One question, isn’t this a bit slow and repetitive to play? Having to wait nine rounds per enemy sounds like a lot of waiting.




  • Thanks for the correction – I’ve fixed it.

    I’m glad to know that a T1 run is possible with at least Warden and Rogue. I can’t even begin to imagine how you were able to complete those runs! Respect.

    It’s also good to hear about other self-imposed challenges people have tried. Going potionless and/or scrolless is something I’ll try for sure in the future!


  • As @mrsemi said, mind vision (ability and/or potion) plus projecting allows you to kill mobs without them being able to retaliate. My second favorite enchantment is grim, with elastic a third, especially with a ring of arcana. The only thing I don’t like about elastic is that there are some enemies, such as gnoll shamans, that you want to keep in melee range.