

Thanks! I will mention that if you let players stack up multiple dice the odds of failing become very slim, so if a player wants to be very good at something they become very, very good at something. I’ve found that players enjoy succeeding, funny that.
Just give them a variety of goals and challenges. This ruleset is meant to work better from a storyteller’s perspective than it does from a dungeon master’s - Look at the sample characters, they’re all plot hooks with no single focus. Almost like regular people. :)
That’s a great mechanic! I tried to simplify this system for people who had never played before, both for ease of learning and ease of running the game. I left a lot of possible mechanics out chasing that 1page status. There’s a lot of room to expand this base system into a pamphlet sized ruleset, but I’ll leave that work to others right now.
My next work is more elaborate, more along the lines of a dice pool system with attributes / skills. It does have a “help” mechanic that works a lot like this one (or the one from the 2d20 rulesets), where one player can give their extra successes to another player. Definitely won’t be a 1 page system.