ProfessorOwl_PhD [any]

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  • 22 Comments
Joined 1 year ago
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Cake day: August 21st, 2023

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  • PbtA is artschool D&D. Its a very different approach to the same concept that brings different aspects of the idea to the forefront. Its really good for groups that are good at acting and improvisation, but want a random element to help drive the more personal and less combat oriented stories they’re telling.

    Personally it’s not my cup of tea, as I am absolutely into the fantasy and tactical combat side of D&D (well, Pathfinder), but it definitely has its place for groups that are just an excuse to hang out.


  • No, the reason they’re going to hit a dead end is because you tried to ressurect discussions that finished literally years ago - discussions started by now inactive accounts, replied to by people whose answer won’t have changed. You posted 4 TIMES asking people whose discussions had established there was no 2fa hardware support if there was 2fa hardware support - they had already said no, and you came in between 1 and 6 years later to ask again.

    Instead of starting a new, visible discussion on the steam community, where topics are boosted by recent interactions, and it will be seen by the most relevent people, not just the randomers coming through google looking for the same answer as your, but for some reason you chose to ask people who have forgotten they ever needed help with this issue if they ever found an answer.

    Lastly, I want to point out how fucking stupid and infantile it is that you’re not only asking the question again, but asking in multiple year old discussions: Steam has repeatedly said that Steamguard is their 2fa, and that’s it. Your “bu- bu- bu- i’m important i need hardware to stop evil hackers from targetting my vibeo gane” is absolutely irrelevent to them, a position they have not been secretive about.






  • Proper shit assumptions here, the writer is doing the exact opposite of the D&D nerds who pick up pbta and say “well how am I supposed to do anything?”

    Probably most egregious though is how they’re arguing against them self: they claim that the mechanic driven exchange isn’t influenced by the roleplay, but had the DM give an explicit bonus for their roleplay. Likewise, they think the means to roll mean you have to roll, and presumably hasn’t understood commoner’s get Use Rope as a class skill, which is what the “who should be able to complete a task” is based on.







  • Go and reread your comments. Look at what you’ve actually been saying. Here you’re reminding me it’s actually more complex than I described, after claiming it’s incredibly simple. In your past comments you flipped from “it’s easier to modify a game than learn a new one” to “actually I like putting more work in than if I just got a game that works”.

    You’re not actually arguing that there are any benefits to the rule, you’re just flipping through positions trying to justify using it. Its perfectly fine to say that a system doesn’t actually do what you want and to find a system that does - there are plenty of OSR games that are very similar to 5e while adding those extra edges you’re looking for - but right now you’re adding a bunch of extra complexity that is suitable for high crunch systems, not simple ones like 5e.


  • Lets go through the actual steps:

    • Roll a death save
    • choose an action
    • calculate new exhaustion level (which is completely different to the exhaustion mechanic that’s already in the system)
    • roll relevent attacks etc at new penalty

    So not super complicated, but definitely much more complex that… basically any other way of dying. When added to all your other homebrew rules it doesn’t matter if nobody cares until they reach 0hp, because the flip side is that they have to learn another new rule once they reach 0hp.

    Meanwhile though, dying has moved from a serious problem to a non-condition: there are some mild penalties for acting, but overall? You still have all your actions, just at a slightly slower, still costless, move speed. Players lose little for entering it, so are going to be much less inclined to avoid it, while monsters are now encouraged to double tap - it would be very stupid to walk away from a PC just because they’ve been knocked prone, even if their actions has an additional cost now.

    You’re adding elaborate “adaptations” to your reliant robin to stop it tipping over instead of just cutting your losses and buying a car with 4 wheels. Spending lots of your time on something doesn’t make it better than what’s already out there.


  • That’s literally what I’m saying - when you’re adding this much complexity to dying alone (because nobody runs 5e with just the one piece of homebrew rules), it would actually be easier to just play a system with more crunch by default and a complete rules set. It is more work for players to have to ask you/for you to tell players about each of your homebrews than to just use a system that already has the rules you’re looking for.

    It’s a lot harder to get your head around the first TTRPG you play than any after, so changing system really isn’t a big deal.