“You don’t understand. You’re in a story right now, and I am the villain. You’re going to suffer untold ang—“
“I said I know how capitalism works.”
“You don’t understand. You’re in a story right now, and I am the villain. You’re going to suffer untold ang—“
“I said I know how capitalism works.”
Holy hell.
New project idea: lemmyframes by 2024, or we do a blackout!
Can we please get back to talking about Rampart? - spez, probably.
I definitely agree with you on 1, 3 and 4. Personally I haven’t even looked at Starfield because of the patient gamer thing, I’ll try it out in a few years or whenever it’s on sale / has enough buzz.
I do kind of defend a lot of dlc though. Some of it is predatory as fuck, but some of it just massively expands a game’s lifespan and you end up with massively more support/content in a post-dlc world than we ever got without it.
It just depends on if they’re selling Horse Armor, or if it’s a game that keeps getting major content patches for 10 years because it’s being supported by dlc. Both happen. Of course, given that “horse armor” is literally something Bethesda did…well…
Back when I was young, most games cost around $50. But back then they were 1/100th the size and complexity they are now, had absolutely no post-launch support whatsoever, and and even “AAA” titles used pixel art. They didn’t even have voice acting.
If I adjust for inflation alone, no other factors, a $50 game from back then would be $91 today.
I’m not happy about the price increase, but I certainly understand it and can’t really blame anyone for it. Frankly, I’m surprised this didn’t happen many years ago.
Personally, I’ve been a patient gamer for a while - welcome! It’s great here.
I don’t think it’ll end well for them, and it’s a disappointing choice. However, choosing to not federate is just as much a part of the system as choosing to federate. If everyone had to run exactly the same setup we everyone else, the whole thing would be pointless.