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Joined 3 months ago
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Cake day: June 30th, 2025

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  • Magic: The Gathering - Arena, but in a different sense. I have played it a decent amount ever since I moved away from the city and have been unable to play with people over the table. I learned that it wasn’t really the game itself which made me interested in Magic, but the interactions with people.

    I have since quit the game and haven’t really paid attention to its direction since.




  • Slay the Spire: it’s the same game as on PC or any other medium. Fantastic game. Obviously costs the same as other places (about $10), but well worth it!

    Pokemon TCG Pocket. I started early with this, so I have had no problem with being F2P, but I’m sure that late adopters would need to pay some amount to become competitive. Still should be playable F2P, though. Anyways, it’s amazingly unintrusive when it comes to real money transactions. No interrupting ads and you basically have to search for the in-game shop to find the microtransactions.

    Roller Coaster Tycoon Classic. This one might have changed since I got it ~8 years ago. It’s a pretty good mobile version of the original game. I’ve spent a lot of time with this game.













  • For what it’s worth, the battle mechanics of pokemon scarlet and violet is as follows:

    You can throw your pokeball to an empty spot to have your pokemon walk along with you. It will then automatically fight other wild pokemon in the overworld through extremely simple mechanics, which doesn’t require any actions from you. If you instead throw your pokeball directly at the wild pokemon, you end up in a normal, classical battle with that pokemon.

    So it sounds like it’s specifically those mechanics that they are patenting, which has a significant overlap with Palworld.

    It’s bullshit that this is a patent, and I know nothing of the system, but I find it completely idiotic if this will allow them to retroactively make legal claims against a game which was released before the patent was created.