How much, would you say, are the things you work on specific to games? Just trying to get a feeling for how difficult it would be to move from “general” backend engineering to backend engineering for a game.
How much, would you say, are the things you work on specific to games? Just trying to get a feeling for how difficult it would be to move from “general” backend engineering to backend engineering for a game.
rustup
seems to be a popular choice
Not just that, it’s the official way of installing and updating your Rust toolchain, maintained by the Rust project themselves.
ARR’s story really is a slog for the most part, it has its moments but they are far and between. You probably already heard this, but the story does pick up a lot from the start of Heavensward. The end of Shadowbringer remains one of my most cherished RPG memories to this day.
Personally, with a background in software/programming, but little to no knowledge about how ActivityPub and the interactions between federated instances work, I really appreciate this post and the discussions. Learned a lot today!
It’s Clockwork Revolution for anyone curious
SWTOR definitely has purchasable power, since you can sell cosmetics from the real money store on the ingame auction house for ingame currency. With that, you’ll be able to buy gear enhancements on the auction house, that are required for endgame (VM operations, etc.)