• 9 Posts
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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Yeah, I keep in touch. I experienced some deprivation as a kid, so as an adult, I pursue interests with glee. Maybe even to my detriment, but overall I think it’s a positive thing to rush toward interesting things.

    The flip side is, really draining sometimes, and I push it away in favour of gratification. Could also be a sign of an imbalance in life, if recovering from work-based responsibility doesn’t happen well enough, and it intereferes with personal life responsibilites.


  • I have two Hori sticks, the RAP4 (modded) and fighting edge unmodded.

    Both work great on pc and playstation. Hori at least had a switch stick, but not sure if any more. It was based on the RAP, which is a fine stick, even out of the box.

    If you don’t have budget constraints, ordering a custom could work too, since you could get it to work on the switch and ps. I don’t think many sticks support both out of the box.

    If you can leave the switch out, Qanba is real nice. Razer sticks are pretty cool too, very heavy and boxy, but I like that. And Hori is a bit more budget friendly.

    The Nacon stick with Sanwa parts seems like a good deal too.




  • Alien RPG has this mechanic in the “cinematic play”/oneshot playmode, and it for the single session of it I’ve done, kt was great.

    I ran the introductory adventure with a few modifications (like taking out the android), and giving each player a card with their own goals and motivations. It culminated in a GREAT betrayal at the end of the session, and a desparate, selfish scramble for survival.

    I’d love to try it again, say for Vampire or some other “non-good” and rp-heavy heavy game.








  • I guess when I ran into Aesop Rock, and got absolutely infatuated? I don’t do a lot of rap, so his stuff hitting so damn hard was a surprise.

    I remember a few of the other times. Mostly it has taken the right moment, the right mindset and the right artist. A dark autumn evening and a walk in a park for Dark Sanctuary, falling asleep to SunnO))) and waking up to it was a mindblowing experience.

    Carpenter Bruts album Trilogy opened up electronic music for me, and Crypt of the Necrodancers soundtrack cemented it.


  • I just read Nights Black Agents, and they have a similar idea presented in the book, but no rolls.

    They give examples of environmental features for different locations, that could be used to up the ante and encourage interactions.

    A fight on the streets? Someone gets slammed to a fruit stall and starts chucking melons.

    A chase scene on a highway? Two trucks come in between the cars, so you can run on them to reach the other vehicle.

    A fight on an icy lake? Cracks form, or maybe the sleeping leviathan sticks its maw out every now and then.

    Don’t add more hp pools to dwindle, make the dwindling more interesting and maybe make the environment speed up the combat. You don’t need to kill all the ruffians if you push them into a river, cutting the time of the encounter into half.

    Telegraphing options is good too, since playees might need some encouraing examples. Want a swashbuckling scene? Make the bandits swing on on tapestries and chandeliers to give players ideas and feed their imaginations.