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HeavenlySpoon@ttrpg.networkOPto rpg@ttrpg.network•Pocket Monster Adventures — A TTRPG based on the first generation of Pokémon1·4 days agoFeedback is always welcome!
The issue is that for out-of-combat actions, the move die has the same function for both types of moves, so giving it a different name could lead to more confusion. Additionally, any number mentioned on the move card always refers to the move die, so having different names might again be more confusing.
I hope I made it clear that special moves have a very different procedure, and as soon as you realise that, knowing that the “move die” is the die on the move card should hopefully make things fairly clear.
Part of the impetus behind the combat rules was trying to make a singular “Special” stat not just functional but logical. If it was just going to be SpA/SpD combined, there’d be no reason not to split them. Having the split be damaging moves and effect moves solved that issue nicely, but it did necessitate very different mechanics.
Thanks for the feedback, though!
It really isn’t. Things can be better than other things and still be bad.
HeavenlySpoon@ttrpg.networkto The Internet in Ancient Times@lemmy.world•Should have got it from the Dwarves...7·4 days agoWell, they were given to Gil-Galad, Cirdan, and Galadriel (all elves)… by another elf, yes, but still.
And they were still bound to the power of the One. Annatar still deceived Celebrimbor, even if he wasn’t there when the Three were made.
So technically the quote is still correct.
HeavenlySpoon@ttrpg.networkto memes@lemmy.world•Maybe a half man half lion statue as well.4·3 months agoIt wouldn’t. A tetrahedron has four sides, hence the name, while an Egyptian-style pyramid has five (if you include the base, otherwise it isn’t even a polyhedron).
No, I agree that independence is necessary, not just because of “always”, but because if, as a crude example, your odds of hitting B halve each time you hit A, an infinite number of tries isn’t guaranteed to give you Shakespeare, even if the odds aren’t technically 0. My problem was that what you originally described wasn’t independence, it’s uniformity, which isn’t a prerequisite. And it’s up to 9 upvotes now so I don’t know what’s going on.
What? That’s not what independence means. They need to be independent, yes, because otherwise you might get into weird corner cases where the probably doesn’t converge to 1, but they don’t have to be equally likely. In fact, weighing the odds based on how often letters are used by Shakespeare should lower the expected timeframe. Heck, Shakespeare doesn’t use “J”, why would that key even be relevant? Where in the world do normal distributions even come into this? How does this comment have 4 upvotes? What am I missing here?
Ummm, actually… Based on the internal IDs, the Caterpie line was added all at once way after Venonat and later Venomoth. If there had been a readjustment or error, you’d expect these not to be in sequence (like with Wartortle losing its evolution and getting the first-design-phase Blastoise in its place). They may have decided to scrap Venonat, but then needed a prevo for Venomoth and kept it in despite the similarities to Butterfree, but having an evolutionary link between Metapod and Venomoth seems highly unlikely.
HeavenlySpoon@ttrpg.networkto Lemmy Shitpost@lemmy.world•We here at lemmy love the antichrist8·1 year agoOh no, I’m so sorry, the microplastics got you too: https://en.wikipedia.org/w/index.php?title=Language_and_the_euro&diffonly=true#Written_conventions_for_the_euro_in_the_languages_of_EU_member_states
And Last Chance to See! It’s somehow almost as absurd as his fictional works.
HeavenlySpoon@ttrpg.networkto News@lemmy.world•The Ten Commandments must be displayed in Louisiana classrooms under requirement signed into law9·1 year ago… it’s not really an opinion piece? It’s mostly a breakdown of the church’s dubious history and leadership. I’m sure they also do video game stuff, but that feels like it has no bearing on the actual facts presented.
Thanks!
I have never actually run a Pokémon TTRPG I didn’t make myself, but having read through a few, I was always struck by how much work they demanded from the GM. Having to basically design each Pokémon the players will face seems like such a daunting task. On top of this, enemy Pokémon usually have to be run the same as those of the players, which again means a lot more work for the GM. I’m a lazy GM at heart, and that just would not be possible for those games.
I tried my best to make things as easy on the GM as I could. With some experience, you should be able to start a battle from scratch in less than a minute, and you don’t have nearly as many decision points as the other players during the battle.