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Cake day: November 24th, 2024

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  • It’s likely more to do with optimazion (or lack thereof) mostly on the game devs side of things - but I think Godot has a lot of room for improvement in that regard as well. BUT take that with a grain of salt I could be wrong!

    Anyway I set CB to 8w and it plays at 60 fps mostly, and the deck is much cooler and less battery intensive. Dropping the games graphics and limiting to 30 fps would probably be a good idea for this game if longer battery is gonna be needed. Cheers!



  • For whatever reason I’ve not had a lot of luck limiting TDP with almost any game… I’ll need to sit down and really test shit out at some point. I haven’t even messed with the default settings on CB yet so there’s likely performance gains to be had there - it’s just that in other Godot games I’ve messed around with I couldn’t get them running much better. There is that one 3D graphics shooter game (think kinda like the old 1944 NES game or whatever) that was not graphically impressive but used more power than flippin’ Metal Gear Solid 5…. Like WHAT



  • GrilledCheesetoGothMoe@ani.socialOriginal (by Jourd4N)
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    15 days ago

    Maybe it’s my own perception being off but I’ve seen this image 5+ times in the last month or so. I think I’ve seen it posted here specifically at least two other times (but again I could be wrong, I haven’t gone thru older posts yet.

    Sorry I shouldn’t have even brought it up honestly im just on edge today haha