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Joined 1 year ago
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Cake day: July 8th, 2023

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  • I’m a complete Yugiboomer when it comes to these things. It’s not meta in the slightest, but I enjoy the Dark Magician deck I’ve built to play with. It’s gotten me up to Gold 4 in a couple days, I’m pretty confident about at least hitting Platinum before I suspect I’ll stop making forward progress. But at least I’m having fun with it… when I’m not getting hit with Maxx “C”. That card can go straight to the Shadow Realm as far as I’m concerned.


  • The percentage-based rolls were inspired by Call of Cthulhu, which was the most popular RPG in Japan at the time (D&D has only more recently overtaken it in popularity). I actually prefer CoC’s d100 percentage rolls over d20 stuff, so seeing it in play in the manga was so cool. A solo game with that kind of system would be pretty interesting - hell, I just might have to try something like that for my own game. I’m not entirely sure how it would work, but you’ve given me some food for thought.


  • I agree about enjoying the variety of games seen in the early manga. A core memory of mine from way back in 2002 was being a little kid picking up volume 3 of the manga – first time I had ever held manga in my hands before – and seeing things like Yugi and Mokuba playing Capsule Monster Chess, or the digital pet chapter where they’re basically playing with Tamagotchi. And who can forget the criminally underused Dungeon Dice Monsters? That was a really cool concept for a board game.

    Personally, my favorite part of the early manga is the Monster World arc introducing Bakura. Those chapters were the inspiration that pushed me to start working on my own tabletop RPG, something I’m still toying with to this day. To say that Takahashi’s work was influential on myself and my interests and values would be an understatement.