• stardust@lemmy.ca
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    8 months ago

    Until epic actually has a store that is profitable and self sustaining all of it means nothing, since without fortnite cash flow it would have closed. And even with fortnite cash their features are still lacking that it makes you wonder how even more bare bones the launcher would be without fortnite money. They can’t even afford to justify putting resources to Linux anticheat support for fortnite for example.

    They don’t curently have a working business money that proves their percentage can actually bring in money to provide a feature rich launcher, and fund other projects in the process if Fortnite didn’t exist. It’s like the equivalent right now of some rich kid being given some antique store to run nobody goes to so their parents can brag that their kid is a business owner.

    • blindsight@beehaw.org
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      8 months ago

      If Steam didn’t curve developers to sell at the same price, then developers on Epic could compete with Steam on lower fees by passing those cost savings on to consumers.

      Right now, there’s no reason to buy on Epic: it’s just a worse Steam at the same price (aside from the free games, of course.) If they charged 20% less across the board, then that might move the needle enough to get the volume to start to complete with Steam.

      The price-match clause is anticompetitive; it should be a revenue-match clause, imho, so developers can sell direct downloads for 30% less (no fees) or on Epic for 20% less (10% fees) and not face any consequences from Steam, for example.

      • stardust@lemmy.ca
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        8 months ago

        Except I find the cost saving hard to really believe when non Steam games that weren’t obligated to sell at $70 launched at $70. And Epic not being profitable on top of that and the launcher being so bare bones makes me wonder do they have enough to function beyond being a glorified fanatical or humble bundle storefront with a launcher with only Fortnite money keeping it afloat. It’s a loss right now same way YouTube was before ads. So a non money maker making any claims and is trying to just use a price tactic like Walmart isn’t super convincing.

        I remember some publishers didn’t even like coupons when epic was eating the cost and opted out of it due to seeing it as devaluing the price of their games, since companies generally want to sell as many copies at the highest price point possible. So people think companies would sell cheaper, but companies don’t really like to pass on savings to consumers and ideally would have their games be Nintendo sustained prices.

        And even then there’s stuff like humble bundles where I can buy something like 10 games for cheaper than a single game in the bundle has gone for like this month with Nioh 2, price is something I care about the least.

        And with stuff like isthereanydeals I don’t even need to settle for epic. I can buy from numerous storefronts for steam versions of games cheaper than steam, and no I’m not talking about gray market keys but keys publishers choose to provide to places like fanatical.

          • stardust@lemmy.ca
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            8 months ago

            Oh indies. Yeah people seem to have been more positive about them taking the exclusive deals with lot of the frustration directed more towards triple a studios.

            Indie games are already so cheap though. Including AA titles like the recent hits like Palworld and Helldivers 2 that low price seems an even a harder draw to convince people to get an epic version over steam for those games.

            Then there’s been talks about how epic seems like a black hole when it comes to marketing. Often times I’ve forgotten completely about a game that went epic exclusive until there’s some announcement that the game is finally coming to Steam or it gets given away.

            Epic need to improve their entire platform or be seen as a lesser option over storefronts like fanatical, indiegala, humble bundle, and gmg where people can buy cheap games and bundles and have more options to choose the platform they want the game for.

            Price cut alone seems more an incentive to devs and publishers, but consumers are the ones buying the games that lead to eventual profitability. Which epic seems to completely disregard with the belief that consumers can be forced to buy from them and keep marketing revenue cuts to sellers when that’s not a selling point to most consumers.