Overwatch. I keep wanting it to be something it’s not and it keeps rewarding me with pointless gameplay and addictive micro txs. Same with the rest of the blizzard lineup actually. They all used to be so much fun, but now they just ring hollow even when I’m having a good time.
I loved Overwatch. As a Paladins refugee, it was everything I wanted from such a game. I played for quite a while, but then Overwatch 2 came. They turned Overwatch into Paladins, I was so disappointed and angry that I quit mid season 1 and that’s the end of competitive shooters for me. I play Vermintide 2 every now and then (great game if you give it the chance) and no other online game anymore, except some co-op survival game with a friend or two every now and then.
Same with the rest of the blizzard lineup actually.
Diablo 4 and modern WoW could easily be great games if they’d just ditch the fucking level scaling.
Whatever braindead asshole at Blizzard thought it’d be a great idea to not get more powerful when you level up (you actually get weaker because your gear stays the same) needs to get launched into the sun.
I think they both have significant issues past level scaling honestly, and I think it’s all by design to sell you the game as a service instead of a fun experience. It incentivises them to make a game that keeps you playing, not one you’re glad you played.
Overwatch. I keep wanting it to be something it’s not and it keeps rewarding me with pointless gameplay and addictive micro txs. Same with the rest of the blizzard lineup actually. They all used to be so much fun, but now they just ring hollow even when I’m having a good time.
I loved Overwatch. As a Paladins refugee, it was everything I wanted from such a game. I played for quite a while, but then Overwatch 2 came. They turned Overwatch into Paladins, I was so disappointed and angry that I quit mid season 1 and that’s the end of competitive shooters for me. I play Vermintide 2 every now and then (great game if you give it the chance) and no other online game anymore, except some co-op survival game with a friend or two every now and then.
Diablo 4 and modern WoW could easily be great games if they’d just ditch the fucking level scaling.
Whatever braindead asshole at Blizzard thought it’d be a great idea to not get more powerful when you level up (you actually get weaker because your gear stays the same) needs to get launched into the sun.
I think they both have significant issues past level scaling honestly, and I think it’s all by design to sell you the game as a service instead of a fun experience. It incentivises them to make a game that keeps you playing, not one you’re glad you played.