I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.
What game mechanics seemed like they’d be the next big thing but …didn’t?
I’m replaying SUPERHOT (again) and it’s got such a great core mechanic that I can’t believe we’ve not seen more developers use it, or build around it.
What game mechanics seemed like they’d be the next big thing but …didn’t?
I have yet to find a game that expresses power fantasy through movement like Warframe.
Warframe movement is super smooth, very fast-paced, and yet extremely controllable and complementary of game mechanics.
Bullter jumping across levels, bouncing on walls to turn around and unleash a burst of fire, super-jumping 30 feet high to get perfect view of enemies, it does everything perfectly. You absolutely feel like you’re a specter of death reaving though the battlefield.
And every time I play a gamme, I feel glued to the ground and wished it has Warframe’s movement.
ULTRAKILL may just be the game for you.