• conciselyverbose@kbin.social
    link
    fedilink
    arrow-up
    13
    ·
    11 months ago

    Typically, unless it’s sheer number of objects drawn (which can be kind of relevant to a city sim, especially if they’re plotting individual vehicles on a broad map view), heavy graphics aren’t really a source of high CPU load. Inefficient real time modeling of stuff like traffic is a more likely culprit.

    • tunetardis@lemmy.ca
      link
      fedilink
      English
      arrow-up
      13
      ·
      11 months ago

      Even the old game had a noticeable dip in performance by the time you were building airports and stuff, though it never reached deal-breaker levels for me. I suspect you’re right that it’s the modelling?