- cross-posted to:
- palworld@lemmy.world
- cross-posted to:
- palworld@lemmy.world
Steam version v0.1.4.1 has been released.
Patch Notes:
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▼Major Fixes ・Fixed an issue where the game would always crash and save data would be corrupted when the total number of Pals captured by the guild reached approximately 7000. ・In the previous patch, save data that had already been in this state (for servers, the server’s world data) remained in a broken state that made it impossible to load, but after applying this patch it will be resolved and will load properly.
・Fixed an issue where some weapons equipped by other players would disappear when a player used a grenade in multiplayer.
・Fixed an issue where, although the displayed capture probability increased when the capture power was strengthened with Lifmunk Effigies, the capture probability did not actually increase at all due to an internal processing bug.
▼Base related ・Fixed an issue where if a Pal that was manually assigned to a breeding farm went to sleep, it would not wake up forever. ・Fixed an issue where no wood would drop when Pal at the base felled a tree.
▼Others ・Implemented countermeasures against some cheats and exploits.
===
We will continue development placing top priority on fixing major problems and issues. Thank you for your continued support of Palworld.
Noice, I was waiting for effigy fix so I can use my 60+ stash.
Now I just have to wait until the update rolls out for GamePass
That’s the only thing I find bothersome about that, the fact that I have to wait for an update that’s already ready to go on every other platform.
Be glad that the update is just a few days late. Monster Hunter World on PC was a whole 6 months version update late compared to Playstation for a long time.
A few days? Its been a day at most for every update i think. Its actually shocking how quickly microsoft has been pushing out the updates.
Given how popular the game is for gamepass, they are probably expediting the process.
This is the way it should be. I play it on Xbox and via cloud on a Backbone, so I’m glad they’re not being idiots about this.
Wait, should I have been saving effigies?
No. People thought leveling up lowered your catch rate but it didn’t.
It didnt technically lower it per se, just told us that it got better when it really hadnt. But after leveling it up to ten and seeing constant failures for 60% 70% success sure feels like it lowered for us.
I know, I didn’t say otherwise.