It’s the best one because it has the deepest and most Complex weapon system. The only soulsborne game I’ve used all 6 weapon slots in. Main handing a rapier and off handing a curved sword and switching which one you’re basing the power stance on is so satisfying in PVP. I’de guess it makes you sick because of framerate scaling or motion blur or something.
I also love it because it’s the only soulsborne that rewards “challenge runs” long after the PVP community fell apart I was still attempting no death no bonfire runs where weapon durability actually mattered and the only ways to repair were repair powder and completing a summon. And dying in someone else’s world counted as a death so you got to live up to the item description of the small white soapstone.
It’s the best for PvP but the worst for PvE. The art and animation quality is noticeably poorer than the other games and the level design is needlessly punitive with little room for mastery other than exploits.
Yep, exactly - best PVP, best DLC, every weapon has a place in a build somewhere. Doing a run-through with a weapon you’ve not used before is fun. Challenge runs like ‘equip six elemental daggers’ (or six elemental caestus!) are actually a laugh, swap between them as needed to keep your damage high. I finished an SL1 run of all the DS games in anticipation of Elden Ring coming out; Scholar is by far the most brutal, 2 is a close second. (DS3 feels like a puzzle box at SL1 to me; DS1, I hope you like casting fireballs and the hand-axe moveset.) It feels a lot more replayable than the other Dark Souls games to me.
It’s the best one because it has the deepest and most Complex weapon system. The only soulsborne game I’ve used all 6 weapon slots in. Main handing a rapier and off handing a curved sword and switching which one you’re basing the power stance on is so satisfying in PVP. I’de guess it makes you sick because of framerate scaling or motion blur or something.
I also love it because it’s the only soulsborne that rewards “challenge runs” long after the PVP community fell apart I was still attempting no death no bonfire runs where weapon durability actually mattered and the only ways to repair were repair powder and completing a summon. And dying in someone else’s world counted as a death so you got to live up to the item description of the small white soapstone.
It’s the best for PvP but the worst for PvE. The art and animation quality is noticeably poorer than the other games and the level design is needlessly punitive with little room for mastery other than exploits.
Yep, exactly - best PVP, best DLC, every weapon has a place in a build somewhere. Doing a run-through with a weapon you’ve not used before is fun. Challenge runs like ‘equip six elemental daggers’ (or six elemental caestus!) are actually a laugh, swap between them as needed to keep your damage high. I finished an SL1 run of all the DS games in anticipation of Elden Ring coming out; Scholar is by far the most brutal, 2 is a close second. (DS3 feels like a puzzle box at SL1 to me; DS1, I hope you like casting fireballs and the hand-axe moveset.) It feels a lot more replayable than the other Dark Souls games to me.