Interesting. There was a study put out some time ago that had 40 or so game theorists develop algorithms to compete against each other. The most successful algorithm cooperated with the opponent until they defected, at which point they would defect the next round.
They never performed a first strike. Only one retaliation strike for each attack their opponent performed. After the retaliation, it was back to cooperating with no long term ill will.
I think I saw something about it that. It was an extended prisoner’s dilemma game, right? I wouldn’t say that’s directly applicable to every gaming genre.
Without being in the room, we can only go off what the article lays out. These are wargaming scenarios though, so escalation is a very real concern. If both sides are running these models to provide recommendations and both are pushing for greater conflict, you find yourself in a prisoner’s dilemma real quick.
These aren’t simulations that are estimating results, they’re language models that are extrapolating off a ton of human knowledge embedded as artifacts into text. It’s not necessarily going to pick the best long term solution.
The writers of the article are reporting on use of these models by the military. They aren’t using the models. If I remember right they called out some models developed by one of the defense contractors like palantir
You’re right. I was focused on this part above. I made like an AI and jumped the gun
These results come at a time when the US military has been testing such chatbots based on a type of AI called a large language model (LLM) to assist with military planning during simulated conflicts, enlisting the expertise of companies such as Palantir and Scale AI. Palantir declined to comment and Scale AI did not respond to requests for comment.
Interesting. There was a study put out some time ago that had 40 or so game theorists develop algorithms to compete against each other. The most successful algorithm cooperated with the opponent until they defected, at which point they would defect the next round.
They never performed a first strike. Only one retaliation strike for each attack their opponent performed. After the retaliation, it was back to cooperating with no long term ill will.
I think I saw something about it that. It was an extended prisoner’s dilemma game, right? I wouldn’t say that’s directly applicable to every gaming genre.
Without being in the room, we can only go off what the article lays out. These are wargaming scenarios though, so escalation is a very real concern. If both sides are running these models to provide recommendations and both are pushing for greater conflict, you find yourself in a prisoner’s dilemma real quick.
These aren’t simulations that are estimating results, they’re language models that are extrapolating off a ton of human knowledge embedded as artifacts into text. It’s not necessarily going to pick the best long term solution.
The models used by the writers of the article and those used by the military are going to be radically different.
The writers of the article are reporting on use of these models by the military. They aren’t using the models. If I remember right they called out some models developed by one of the defense contractors like palantir
Also, they’re reporting on a Stanford study of how these platforms could be used militaristically, not the military’s actual use of them.
You’re right. I was focused on this part above. I made like an AI and jumped the gun