• coffeebiscuit@lemmy.world
    link
    fedilink
    arrow-up
    34
    ·
    11 months ago

    Does it block ads? It doesn’t, I don’t think Google would like that, but if you have YouTube Premium you won’t see ads, just like the website. Honestly, YouTube Premium is like one of the most essential subscriptions for me, it’s so handy to never worry about ads and it’s pretty cool in that it also supports the creators substantially more than if you watched ads. So I dunno, if you can afford an expensive Apple Vision Pro, I’d really consider treating yourself to YouTube Premium!

    O no,… they took him.

    • HollandJim@lemmy.world
      link
      fedilink
      arrow-up
      43
      ·
      11 months ago

      Oh grow up.

      YouTube sucks balls, but people still want it and the dev, who made Apollo and is one of the best app makers out there, did what they could to make YT available quickly.

      So now you’re shitting on him personally because he didn’t fulfill your crusade. Get a life or learn to program and get off your ass and do it yourself.

      Jesus, people.

    • Famko@lemmy.world
      link
      fedilink
      arrow-up
      25
      ·
      11 months ago

      It’s not like he can make an ad free version of YouTube and release it on Vision, it would probably get instantly taken down.

    • 4am@lemm.ee
      link
      fedilink
      arrow-up
      8
      ·
      11 months ago

      Google’s TOS forbids any apps that block ads. Enhancer for YouTube recently removed it as well (although it has to be on the Play store).

      Get yourself a DNS blocker.

    • nicetriangle@kbin.social
      link
      fedilink
      arrow-up
      40
      ·
      11 months ago

      It wasn’t publicly spoken about much from what I understand, but headsets were sent to some select developers within a month or so of the announcement. A buddy of mine was working at a company that is basically totally AR/MR focused and they had around 3 units for development purposes. Disney had to have had them even sooner because they were demoing Disney stuff right at the announcement.

      I wouldn’t be totally surprised if the Apollo guy was one of them. He’s an ex Apple employee and Apollo got called out or at least shown in Apple keynotes multiple times before it shut down.

      • xxd@discuss.tchncs.de
        link
        fedilink
        arrow-up
        39
        ·
        11 months ago

        Under the “Can I give feedback?” section, he mentions that he only used the simulator in Xcode for developing this. So sadly he wasn’t one of the few people with a development unit. That makes how quickly he’s done this even more impressive!

        • ebits21@lemmy.ca
          link
          fedilink
          English
          arrow-up
          21
          ·
          11 months ago

          Also it’s a css JavaScript skin over the actual YouTube website with some video player integration.

          It’s not like the whole interface is from the ground up.

      • Radium@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        23
        ·
        11 months ago

        I follow Christian on mastodon. He didn’t have one when he made the app, he was using the emulator.

        He is currently on a Canada -> USA road trip to get a vision pro

        • iBaz@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          11 months ago

          I follow Christian via iMessage, he’s home and got a lot of great feedback on the trip home to continue developing Juno (while working on his other projects).

      • etrotta@kbin.social
        link
        fedilink
        arrow-up
        12
        ·
        11 months ago

        From the article (right under “Can I give feedback”):

        I’ve only been able to develop this in the simulator, which obviously has its limitations, so once I get my hands on a device this Friday I’ll probably have a lot of thoughts on things I want to improve as well.

  • ramble81@lemm.ee
    link
    fedilink
    arrow-up
    13
    ·
    11 months ago

    Please help me understand the point of the Vision Pro? It’s not VR. And every app and screenshot I’m seeing looks like “let’s throw this window, that you could normally have on your desktop or TV in your field of view”. Are there any mechanisms to have it interact with your surrounding in an AR type manner? Or does it just overlay flat windows on top of what you’re seeing?

    • redcalcium@lemmy.instituteOP
      link
      fedilink
      arrow-up
      19
      ·
      edit-2
      11 months ago

      Afaik there are only a handful of actual AR stuff right now:

      • Application windows stay anchored to your environment until you reset them. If you put them on top of your desk, it’ll stay there even if you move to your kitchen.
      • When you look at your mac, it’ll sometimes pop a button to allow you to initiate virtual display to your mac.
      • When you look down to your bluetooth keyboard, it’ll show whatever you type in a floating box complete with suggestions.

      Maybe there are more I’m not aware of.

    • billwashere@lemmy.world
      link
      fedilink
      English
      arrow-up
      6
      ·
      11 months ago

      I want it for the virtual monitor aspect. Especially since I have adhd, I think this would possibly cut down on distractions.

      • ferralcat@monyet.cc
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        Even that seems kinda half ass in this version. Like you think you’d be able to drag a window from your monitor outside the monitor. Instead, it just… Shows your monitor again.

        I am not the target market for this device though. I’m not really sure who is, beyond the diehard apple people.

        I do find it funny how quickly apple pr moves from the “when they do something they do it right” to “well this is first gen so we expect it has some flaws”.

        • billwashere@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 months ago

          Oh you’re right. I don’t like that you can only have one virtual monitor. I mean it it 4k as large as you want but come on.

          IMHO they don’t “do it right” the first time. They wait until the market is ripe enough, and then fill a hole that no one else has done, or at least correctly. And I don’t even think they’ve done that here, at least yet. But the hardware is very solid, the software needs help.

    • Zoolander@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      11 months ago

      It’s AR and VR in whatever mix you want it to be. The little spinny dial at the top controls how much of the real world you see vs how much of a virtual environment you see. The bottom end is full AR, the top end is full VR.

      • ramble81@lemm.ee
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        That’s it, I don’t. I want AR, but just throwing up a random flat window in my field of view without interacting with the environment is not AR. It’s just your monitor with a dynamic background.

        • conciselyverbose@kbin.social
          link
          fedilink
          arrow-up
          6
          ·
          11 months ago

          It’s going to take time for meaningful AR apps to exist, because this is the first device even capable of testing it in a functional manner on.

          But ARKit is already out there and extremely capable on iPhone. The Vision Pro will be able to do way more than the phone due to the field of view and freeing your hands.

          • conciselyverbose@kbin.social
            link
            fedilink
            arrow-up
            1
            ·
            11 months ago

            Sure it is.

            Applications are obviously limited without developers having one, but the tooling is all there to interact with and modify your perception of objects in the real world. ARKit is already reasonably well tested with mobile. It’s just more/better input and output.

            The fact that the real world is passed as a low latency display doesn’t make it not AR.

  • kratoz29@lemm.ee
    link
    fedilink
    English
    arrow-up
    5
    ·
    11 months ago

    I didn’t even know YT clients were a thing yet (aside usual alternatives ofc 🏴‍☠️).

  • lipilee@feddit.nl
    link
    fedilink
    arrow-up
    4
    ·
    11 months ago

    does google allow stuff like this? i would expect they will try to disable it or simple c&d pretty quickly.

    • etrotta@kbin.social
      link
      fedilink
      arrow-up
      15
      ·
      11 months ago

      Since a lot of people will come to the comments without reading the article itself:

      It is embedding the Youtube video, like a lot of websites and apps do - if you ever watched a youtube video outside of youtube.com or official apps, odds are it is using the same API as that app.

      It still shows ads and uses the Youtube website directly for certain parts, but with some custom CSS and JS akin to how browser extensions would work.

      • lipilee@feddit.nl
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        Course not, what am i, a boomer? :) (Luckily someone found it in their hearts to tldr it for me though.)

    • Petter1@lemm.ee
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      It’s ok in this case, since it is only an alternative web view and videos are loaded, like on the website, with ads, except, if you have premium, of course. For ad block, I guess, you have to use an extension for safari, which I don’t know if they are supported on vision safari.