this contradiction always confused me. either way the official company is “losing a sale” and not getting the money, right?
In theory, sharing a digital file can have a much greater impact than sharing a CD physically. Plus, you lose access to your copy of the CD if you give it to someone else. You can think of it like transferring a license for one user to a different user. There is no simultaneous usage.
I don’t personally agree with this view, but I believe that’s the argument.
I buy disc.
I rip contents of CD to computer.
I sell disc.
DON’T COPY THAT FLOPPY!!
This argument is only a “gotcha” if it was permissible use, but it wasn’t, even before CDs.
Not very fun fact: The developer from that video got arrested for cp possession
You’re totally right, that’s not fun at all!
You rather had them walk free? /S
I’m back, it’s me DP
I think you are referring to rules in the USA. In Canada, we have ‘fair dealing’ laws that would allow you to rip your CD and sell it. In part, this is already funded by a levy on blank CDs here.
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STOP RIGHT THERE, CRIMINAL SCUM
Eh, technically it is only criminal if he distributed it. US (and I think international) copyright laws has provisions for “personal backups” of media you have purchased. There is nothing illegal about ripping a copy of a CD to your computer or burning an image of a game disc, only if you allow the copy to leave your personal possession. It is so you can keep a copy in a fireproof safe and not lose access to your property in the event of a disaster.
Not that you needed to be told and I get the sarcasm; I am just a habitual pedant and felt the need to utilize the opportunity for a PSA.
The amount of people who will duplicate their tapes and CDs would be lower than the amount of people who will duplicate their digital files.
Most of the time when a law sounds silly for banning something when alternatives exist, it’s because people themselves are silly and don’t actually go for the alternatives at the same rate as they would the banned thing. Ie gun accessory bans, ninja star bans.
Where were you in the early 2000s? Lol
I don’t know anyone who didn’t do this.
Anecdotal evidence isn’t evidence.
Anecdotal evidence is literally evidence of one (which disproves “zero” claims). Collections of anecdotal evidences make statistics making your dismissive statement dumb.
I’m adding to the pile. I can name literally over a dozen people in my childhood who copied Discs.
Start naming. Organize the names. And their experiences, and start collecting over time, if you wanna go that route. Because otherwise, you’re just some random words in the ether.
nuh-uh
Burning CDs. That’s how I know most people didn’t know how to do it, or want to put in the effort. You had to go buy a stack of CDs, hope your computer supported burning, had to make sure players could support the burned disc (depending on if you made a music disc or data disc, if it was rewritable), and spend the time to burn the disc.
Contrast that to ctrl+c ctrl+v.
There’s more people who can ‘duplicate’ digital files than there were people burning CDs.
Netflix’s mail service was great for data hoarders.
Of those three steps, step 2 is the illegal one. (Assuming we’re talking about music and not software.) Even if you never do step 3.
(Not saying things should be that way. Nor that it’s not difficult to enforce. Only that as the laws are today, even ripping a music CD to your hard drive without any intention to share the audio files or resell the CD, even if you never listen to the tracks from your computer, the act of making that “copy” infringes copyright.)
Edit: Oh, and I should mention this is the case for U.S. copyright. No idea about any other countries.
In the US, if you don’t proceed to step 3, step 2 is legal (so long as the CD lacks DRM). You’re permitted a single backup under fair use; you’re also permitted to rip the music for personal use, like loading it onto a music player. You’re not supposed to burn it to a regular CD-R (is it illegal? Idk), but burning it to an Audio CD-R (where there is a tax that is distributed to rights holders like royalties) is endorsed by the RIAA.
which is eyactly why piracy isn’t theft.
it can still be a crime, just don’t call it what it obviously isn’t.
It isn’t piracy, either. It’s filesharing.
See Richard Stallman, “Ending the War on Sharing”:
When record companies make a fuss about the danger of “piracy”, they’re not talking about violent attacks on shipping. What they complain about is the sharing of copies of music, an activity in which millions of people participate in a spirit of cooperation. The term “piracy” is used by record companies to demonize sharing and cooperation by equating them to kidnaping, murder and theft.
There are companies out there that do allow this for digital licenses. Arturia, an audio software and hardware company, lets you de-register and sell a license key to someone else, who can re-register it. They don’t charge any fees for it at all either, like some companies do. It’s not hard, most companies just don’t care about you as a customer.
Edit: Their license keys all include five seats too.
And that’s why you don’t own digital media but only a “usage license”, because the original owner still has the original? Isn’t it then fraudulent if the shops sell you the media, despite it being only a license? And shouldn’t that be cheaper then?
Well, anyway, harr harr.
Can’t you transfer a game to other people on Steam? They treat it like a physical item where after giving it away you loose access IIRC.
Not if you already activated it.
It used to be possible to buy games as gifts and and them to your inventory to give to somebody ( or activate it yourself ) later.
Now, when you want to gift a game. You have to immediately select the person you want to send it to.
That’s too bad… I guess I can’t think of a digital example that’s an analogue of the physical one after all
Maybe this should be enforced by law. At least for digital purchases which are basically a license.
The only things you can easily give to others are DRM free things, like the games you can buy from GOG. But in that case it’s also easy to copy.
You USED to be able to stock up on games on Steam as gift games… I bought eight copies of Fallout: New Vegas for 2.5USD at one point.
They stopped that. I understand why but fuck, I miss it. Most of those copies were traded for one buds hahaha
There’s a few things about this
- Many times you don’t own the digital good, you subscribe to it. No I’m not joking, that’s why services can usually take it away at any time. You normally own “a licence to play it on a single PC” or similar.
- This isnt apples to oranges per se. Selling digital goods is fine, it’s copying it. Similar to how photocopying a book and selling it would not be okay.
- It’s important to note there is a narrative push by companies too. They spend lots of money putting videos on every DVD saying “downloading is stealing” because if society thinks piracy and stealing is the same, it helps them litigate and make more money.
- Your idea of a lost sale is a hard one, from a media company point of view, it’s about making money. So if you can make people believe “a download is a lost sale” or “sharing a digital file is a lot sale” etc, then you can use that to sue individuals, isps, sharing sites, search engines etc and make more and more money while also having more power over your product.
if you live in the EU you own your digital purchases.
It’s kind of not tested though.
If you’ve never been given the option to download it and save it and use it from there, how would you “own” it if the streaming service takes it offline?
If you can’t transfer ownership of something, or have it past the lifespan of the shop you bought it from, do you really own it? I would say not.
It is tested. In court. https://curia.europa.eu/jcms/upload/docs/application/pdf/2012-07/cp120094en.pdf
That’s software, and frankly until you can transfer a played game to somebody else in Steam, it’s not something that is enforced.
They cannot “oppose it” according to that, but you cannot do it.
But buying a digital movie from Amazon or Sony? They can take that away. Haven’t heard a peep from the EU on it.
You do not. Or we have a different definition for owning.
I’m in the EU. How do I download movies I purchased on Amazon?
Because the book and disc guys couldn’t figure out a way to stop you back then.
Nowadays college books have one time codes for tests, and games will sometimes have codes included for inportant unlocks to force used purchasers to pay up.
I’ve not seen that in games for a while tbh. I think “Project Ten Dollar” died a death and was replaced with a constant barrage of micro-transactions and not so micro-transactions, sprinkled with FOMO dust.
One thing to keep in mind that may be relevant: copies of non-digital things are different than digital copies.
Digital (meant here as bit-for-bit) copies are effectively impossible with analog media. If I copy a book (the whole book, its layout, etc., and not just the linguistic content), it will ultimately look like a copy, and each successive copy from that copy will look worse. This is of course true with forms of tape media and a lot of others. But it isn’t true of digital media, where I could share a bit-for-bit copy of data that is absolutely identical to the original.
If it sounds like an infinite money glitch on the digital side, that’s because it is. The only catch is that people have to own equipment to interpret the bits. Realistically, any form of digital media is just a record of how to set the bits on their own hardware.
Crucially: if people could resell those perfect digital copies, then there would be no market for the company which created it originally. It all comes down to the fact that companies no longer have to worry about generational differences between copies, and as a result, they’re already using this “infinite money glitch” and just paying for distribution. That market goes away if people can resell digital copies, because they can also just make new copies on their own.
it will ultimately look like a copy, and each successive copy from that copy will look worse. This is of course true with forms of tape media and a lot of others. But it isn’t true of digital media, where I could share a bit-for-bit copy of data that is absolutely identical to the original.
There is one exception: reposted memes, they are losing pixels more and more. /s
Only because of incompetent people using lossy reproduction methods out of ignorance
And also just websites compressing images without the user getting any input. A meme that goes from Facebook to Twitter to Reddit to Twitter to Tumblr to Reddit to here will likely be compressed every time it gets reuploaded. Most social media sites use some form of image compression.
And it obviously doesn’t help that artefacts from compression are multiplicative.
This is why you use PNG or GIF formats. Lossless compression on the PNG side and a LUT on the GIF side. Nothing to get compressed since it is literally just a grid of numbers and a table with the hex codes.
I really wish the social media companies and phone manufacturers would switch to PNG. So much better than JPG.
Lemmy compresses uploads to jpg without asking too
I know, is sad. Would love to see them converting the JPG to PNG. I do see a lot of images coming off here as GIF though, which Facebook doesn’t let me send to people because fuck Facebook.
The storage demands between small compressed JPEG’s and decent quality PNG’s is massive. That’s a lot to ask of people who are self hosting this without any of us paying for it. Especially since 99% of the images loaded up here are one off jokes that are compressed versions from somewhere else already. Pretty clear example of “the juice isn’t worth the squeeze” IMO
What about physical media containing digital data, e.g. a CD?
It’s technically illegal to make a copy of that data for yourself and then to sell the original (while keeping the copy). That obviously doesn’t mean it doesn’t happen, but…
It’s not that straightforward. Copyright is different in that infringement is only enforced by rightsholders through litigation. That means they hato find you, sue you, and make a convincing argument that your backup is harming their market viability.
On that last point, some personal backup is unlikely to be found to be infringing. It’s more problematic if it’s something shared or done in a significant scale.
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You cannot endlessly duplicate digital data without some loss.
This assumes a conversion on each copy. That’s not how digital copying works. We CAN share the same file indefinitely by copying the data without loss indefinitely. It’s when you transcode/reencode the data that you introduce loss.
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Ahem actually it’s because 🤑 💰 💸
…of the greedy industry, not the artists
Physical media doesn’t have the luxury of endlessly replicating itself via a simple copy and paste.
Distributing data to everybody is the only communism that works.
Endless replication, creates endless intelectual and creative wealth and diminishes financial wealth to zero.
It won’t even diminish it to zero. Some people will still pay. Ya I could download games for free and play them but I want to support the teams that made them so they keep making them. I only get games for free if that is the only way of getting them.
Since when, you can do a perfect rip of a CD and burn an exact image of the disk loslessly thousands of times. Same for DVD and Blu-rays. If you are talking about a physical book, then yes, making lossless copies is more involved, but still technically possible with the proper equipment and knowledge.
If a copy isn’t kept after sale, it should be legal. It’s my understanding it is legal in the EU.
That is if you can sell a game you bought on Steam. Steam makes sure to copies aren’t played at the same time so you can’t keep your copy after selling it.
From my understanding, you don’t “own” a game you bought on Steam, you just own the license to play it. The game file without modifications is protected by DRM, and only works when it’s launched from Steam with a valid license. Notice when using the same account on two different PCs, Steam would force quit the game when you try to launch the same game from the other PC.
In a closed system like Steam, sure, it would be relatively easy to regulate the buying and selling of game licenses since you’re doing it all under Steam’s system. When Steam detects a license transfer or however they want to implement it, they can easily disable access for the seller and enable it for the buyer.
But if the game file is DRM free, then it’s the same as downloading pirated movies, there would be no guarantee that the seller has no access to the game after selling it. No way to regulate it either. Hence, endless copies.
If they could, they would. Laws aren’t passed because it makes sense, but because they benefit the rich.
“The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, beg in the streets and steal loaves of bread.”
-Anatole France
Logically yes, downloading or a sharing a digital file is a “lost sale” - but as Aaron Swartz said - “lost sales” are also caused by Earthquakes, Libraries/DVD Rentals, Negative Yelp reviews, Market Competitors, and so on. Why just blame it on file sharing…
It’s in the name. Copyright. As in, the right to make a copy.
It’s perfectly legal to sell a digital good as long as you don’t retain it as well.
It’s illegal to make a copy of a book and then sell that copy.From probably the most biased source possible: https://copyrightalliance.org/education/copyright-law-explained/limitations-on-a-copyright-owners-rights/first-sale-exceptions-copyright/
As they point out, most digital works are licensed, not sold, so there are terms and conditions associated with how you can use them.
So it’s perfectly consistent, just grossly out of date for it’s intended purpose of “make sure writers can make money selling their books without worrying that getting copies made will be pointless because someone else will undercut them and leave them with 1000 prepaid copies of their book that everyone bought cheaper”.
We should have a system that preserves that original intent of “creators get compensated”, without it turning into our culture gets owned by some random company for more than a lifetime.
Legally speaking you don’t own the digital files, you have a license but you don’t actually own it.
That is no different with CDs, DVDs, etc. It’s written on all of them. It’s a limited license, which is why you can’t host screenings and charge people with your physical media.
Its legal in the EU. You can sell your windows key for example, despite the windows eula disallowing it
Because companies have money, and money makes laws.
because making a legitimate copy of a book is a lot more work
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Iirc there was an online ebook market in the Netherlands where you could resell your ebooks. This was deemed illegal because there is no way to guarantee the seller has deleted his own copy after it was sold.
Crazy.
It’s not too much of a stretch to apply that to selling a CD; the vendor would have to prove that they didn’t make a copy?
Guilty before proven innocent.Tbh, i understand the argument (somewhat). The media is bound to a CD so normal use would be to just read from the CD. Digitizing it to a digital file is another step. An ebook is a digital file to begin with. You must actively break the law where you just need to forget the empty your trashbin with the digital ebook.
There is also this huge deal with for example Windows Licenses. You are not allowed to resell Windows Licenses you no longer need, except when they are printed on (for example) a Laptop to begin with, then you can sell the device with the Licence.
For the current law interpretation it is really important if the digital good is somewhat bound to a real object (CD or comes printed out) or if it just digital.
Both require a license and that license is revocable in both cases. It’s pretty much impossible to enforce the legal use of physical media, so they don’t. Rather, they go after those making copies.
If you ever want to REALLY own your media, make sure it is physical.
It’s not? I see digital files being bought and sold all over the place. 3rd party key retailers and even the digital goods earned within games themselves. It’s only illegal for you to copy and sell copies of digital goods. If you have a way to sell the original thing and no longer have access to it, it’s perfectly legal. It’s just not many things let you do that.