My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

  • CileTheSane@lemmy.ca
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    11 months ago

    Rogue-like: each run is unaffected by any previous run.

    I would tweak this slightly. Each run does not have upgrades that carry over into future runs, but you might unlock new characters to play or items to encounter.

    I would call FTL a Rogue-like, but arguably a new run can be affected by a previous run if you’ve unlocked a new ship design.