• XaeroDegreaz@lemmy.world
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        1 year ago

        Yeah dude don’t even get me started. The day the gaming industry broke my heart was when Mortal Kombat came out (I’m not sure which one, around 2012, 2013) and you had to buy characters in DLCs. I knew stuff was about to change.

        It’s been a poop show every since then.

    • TheLongPrice@lemmy.one
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      1 year ago

      For the same rehashed experiences 9ver and over again (mostly). There some good exceptions to that though, like Death Stranding and TotK

      • Wahots@pawb.social
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        1 year ago

        Tears is good, but feels pretty iterative with the same sorts of champions, start, general story arc, and map. It’s a decent game, but I wouldn’t really call it groundbreaking compared to some of Zelda’s historic releases. I’ve played a ton of it and like it, though I do wish that the archipelagos and underground didn’t feel so…empty…

        No big cities in the sky or underground, where it was a slam dunk to add the avians or shark race to sprawling overwold or underworld metropolises, perhaps long lost. The assassin’s guild still plays a bit role when they could have laid the foundation for gannon’s army, having repurposed some of the robots from the last game.

        Even though Zant is dead, I would have liked to see a return to twighlight in the underground. :3