• mindbleach@sh.itjust.works
    link
    fedilink
    arrow-up
    1
    ·
    10 months ago

    Why would I want a fictional character to sound like a specific real person?

    Or, framing the question differently: what actor plays Dave The Diver onscreen? Because the answer is what this technology will do for audio.

    • 2xsaiko@discuss.tchncs.de
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      There are cool use cases for this such as having NPCs say player-picked names for their character (instead of saying a generic name/title like in current RPGs). I don’t know if it’s worth it though.

        • 2xsaiko@discuss.tchncs.de
          link
          fedilink
          arrow-up
          1
          ·
          10 months ago

          To make it sound like the rest of the character’s dialogue. They’re probably not going to train this on the VA’s “normal” voice, that sounds useless.

            • 2xsaiko@discuss.tchncs.de
              link
              fedilink
              arrow-up
              1
              ·
              10 months ago

              Are you suggesting replacing voice actors with a completely computer generated voice, for all voice lines? That hasn’t sounded good ever, especially in terms of intonation and emotions.

              • mindbleach@sh.itjust.works
                link
                fedilink
                arrow-up
                1
                ·
                10 months ago

                That’s what this already does.

                We are talking about a completely computer-generated voice. But for some reason we’re only talking about cases where it’s modeled as closely as possible on one specific human being.

                • 2xsaiko@discuss.tchncs.de
                  link
                  fedilink
                  arrow-up
                  1
                  ·
                  10 months ago

                  Sure, and if it purely takes text as input and you use it to make voices for an entire game it’s going to be bad too. I’m talking about supplementing voices with snippets that they can’t know in advance, such as the player name.

                  • mindbleach@sh.itjust.works
                    link
                    fedilink
                    arrow-up
                    1
                    ·
                    10 months ago

                    I’m talking about artists using these tools for how characters sound, the same way they use tools for how characters look and move. The answer to “who plays Mario onscreen?” is “nobody.” The answer to “who voices Mario?” can be the same. It doesn’t mean nobody is responsible for how he sounds, or that someone typed “short plumber red hat” to render him.